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-   -   Be nice when our landscape looks like this... :) (http://forum.fulqrumpublishing.com/showthread.php?t=33813)

philip.ed 08-11-2012 12:08 PM

Adonys has a good point. Play WoP down low and everything is seamless with hundreds of objects on the screen. The map feels 10X more organic and everything flows nicely. CloD needs to be able to render the lanscape a lot more fluidly in these situations.

And WoP can support larger maps. The devs just choose to limit their size. If a sim is optimized well enough, it can load what appears on the screen and keep what is off to a minimum level. Much like BoB2's successful A/I bubbles.

Ailantd 08-11-2012 12:17 PM

Quote:

Originally Posted by Anders_And (Post 453798)
Yes I pointed this out before! WOP graphics are ALOT nicer and much closer to reality! GRAPHICS only though! Wish Clod had this graphic.. Real life environment is more greenish/blueish like WOP... CLOD is too yellowish.. well ONe can only dream..

Here we go again. Last time this started we finally lost the amazing cockpits and sunsets from the original game. What is going to be next?
If you like the green / bluish stormy look in a summer sunny day, go see actual holywood movies, or yeah, console games like WoP.

Redroach 08-11-2012 12:35 PM

Pretty sure that the engine of CoD is capable of looking as good and even better than those showings. The trick is to fix the copious amount of bugs.

skouras 08-11-2012 12:48 PM

Quote:

Originally Posted by Redroach (Post 453881)
Pretty sure that the engine of CoD is capable of looking as good and even better than those showings. The trick is to fix the copious amount of bugs.

:grin:

DennydD 08-11-2012 01:08 PM

1 Attachment(s)
Quote:

Originally Posted by adonys (Post 453868)
up-high looks much better then down low.

and no, it can be down without huge performance hit, IF you know real render engine programming. that's why LOD's, texture MipMaps, terrain & assets streaming, tesselation and so on were invented and used in render engine programming..

The detail wealth of CoD is incredible. Especially down low. It runs like a charm for me.

Attachment 10534

The new patch was a step in the right direction.

S!

JG52Krupi 08-11-2012 02:05 PM

Quote:

Originally Posted by DennydD (Post 453890)
The detail wealth of CoD is incredible. Especially down low. It runs like a charm for me.

Attachment 10534

The new patch was a step in the right direction.

S!

+1 good job old chap!

SiThSpAwN 08-11-2012 05:18 PM

Quote:

Originally Posted by adonys (Post 453815)
aaa.. you understand that what you're implying is actually a matter of humn resources vs limited time.. right? ie manpower needed to fill map with those kind of details..

yet, the debate in here was that CoD is a sim, and sims can not have good maps because they have an incredibly complex code which would prevent computers running maps with those kind of details..

so, if you do not have anything pertinent to say, Sith, beside mockery, just sit down and shut your mouth or Lord Vader will get angry :)

Its not just about the complexity of the sim, its also about the scale of them map, how many square miles does CoD cover, or DCS, now compare that to maps in Wings of Prey or upcoming War Thunder or World of WarPlanes.

And its not about human resources, its about computer resources to handle the size of those maps, and calculating a huge channel map over a small cube.

kendo65 08-11-2012 07:35 PM

Quote:

Originally Posted by JG52Krupi (Post 453863)
So this looks crap to you!

I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...

Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...

For the first pic, I wouldn't use the word 'crap' but it's mediocre in my opinion. A lot of things are off - colours are poor, it lacks an organic natural feel. I don't think the issue is detail levels either, they could use exactly the same amount of detail but implement it a better, more natural way and it would improve hugely.

I think Adonys is right to lay the blame at poor artistic input. Previous maps (Open GL and pre-release) for COD absolutely nailed the right look and feel. Somehow in the re-make things were thrown together in a rather slapdash manner (I'd make an educated guess that the dedicated artist either got fired or quit and the rework had to be done on the hoof by other people - it's similar to a website that has been designed by the programmer or engineer rather than the graphics guy :)).

Though I hope (maybe naively) that some of the map issues may again be down to switching off and dumbing down certain settings to get the game to run, and that later it may be put right...?

JG52Krupi 08-11-2012 09:24 PM

Quote:

Originally Posted by kendo65 (Post 453968)
I think Adonys is right to lay the blame at poor artistic input.

Oh so its artistic input you want is it well there is already a game out for you...

http://www.vollpilot.de/wp-content/u...f-prey-360.jpg

There you go... See I want realism... I want realistic FM's, realistic DM and realistic landscapes but if you want an "artistic" input this kind of filter is what you will get...

Here is another example of artistic input...

http://www.readallaboutit.open-books...brothers-2.jpg

So there you have it, personally I would want something more in-tune with this...

http://www.bats.org.uk/data/images/r...ape_08_030.jpg

P.S. Yes Furbs hedges as well ;)

P.S.S. Yes it is wales, hence the sheep...

von Pilsner 08-11-2012 09:32 PM

Quote:

Originally Posted by JG52Krupi (Post 454009)
So there you have it, personally I would want something more in-tune with this...

http://www.bats.org.uk/data/images/r...ape_08_030.jpg

P.S. Yes Furbs hedges as well ;)

P.S.S. Yes it is wales, hence the sheep...

Very beautiful, I want that too... :D


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