kendo65 |
08-11-2012 07:35 PM |
Quote:
Originally Posted by JG52Krupi
(Post 453863)
So this looks crap to you!
I am sorry Adonys but you are wrong, the game would take a huge hit in performance if they tried to model an extremely detailed map when they are using a map this size...
Check out the landscape at certain times of day, the lighting is what is off because sometimes it can look AMAZING...
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For the first pic, I wouldn't use the word 'crap' but it's mediocre in my opinion. A lot of things are off - colours are poor, it lacks an organic natural feel. I don't think the issue is detail levels either, they could use exactly the same amount of detail but implement it a better, more natural way and it would improve hugely.
I think Adonys is right to lay the blame at poor artistic input. Previous maps (Open GL and pre-release) for COD absolutely nailed the right look and feel. Somehow in the re-make things were thrown together in a rather slapdash manner (I'd make an educated guess that the dedicated artist either got fired or quit and the rework had to be done on the hoof by other people - it's similar to a website that has been designed by the programmer or engineer rather than the graphics guy :)).
Though I hope (maybe naively) that some of the map issues may again be down to switching off and dumbing down certain settings to get the game to run, and that later it may be put right...?
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