Blackdog_kt |
08-04-2012 01:59 PM |
Quote:
Originally Posted by pupo162
(Post 451317)
the major downside of a ROF style for COD would be the plane avaibility online.
suppose COD came out like this, you get the gmae for free but only tigermoth is availabe, every other plane is 3 bucks.
i dont know about you, but i would probably just buy a spit IIa and the 109E4. and im pretty sure anyone who want to stay cheap, or just isnt going to invest much time into the game would do the same. ITs what ive done with ROF. I went to the forum and asked "what are the 4 best planes i should buy?" and i bought them.
and then you get online at ATAG, and either ATAG, has spitsIIa and 109E4 for everyone, or people will not play in ATAG.
in ROF i dont think ive ever found any plane limits and the DR1 or the alabtros V seems to be always in the plane list.
Things would get worse with BFM, the planeset will have the i16 the lag and some Russian stuff, and the 109F4. the 109F4 is clearly superior to anything the Russians have.
So people would only buy the the best, meaning lots of people would only have 109F4. teams would get even more unbalanced, without any way of reversing the situation.
thats my issue with COD going ROF.
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Exactly my point. There has to be a unified standard of available aircraft so that we can fly on all servers with realistic planesets and be able to switch teams to balance things out.
I can't imagine how it would work with a RoF business model.
Player A: "Hey guys, we are a bit outnumbered, can some of you switch to our team?"
Player B: "Ok, but i don't have any of your team's planes yet. Just let me get my credit card, do the transaction and download the cockpit textures from the online store. I'll be joining you in half an hour"
:-P
Ok, i'm exaggerating a bit and truth be told, after a while there would be a number of people who would have a good collection of flyables for both teams, but it's still awkward. Not to mention that the popular planes get priority over everything else with such a business model, because they sell easier. The way IL2 did it, developers could sell a box with all the popular planes in it, but they were also using the sales generated from these planes to fund the development of the not so popular ones. And that's how we discovered all those aircraft we didn't know about. ;)
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