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-   -   Why don't you find out for yourself. (http://forum.fulqrumpublishing.com/showthread.php?t=33256)

JG52Krupi 07-16-2012 12:30 PM

Very interesting, thanks phat.

theOden 07-16-2012 12:33 PM

Quote:

Originally Posted by FS~Phat (Post 445549)
.. "But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."..

Says alot, doesn't it?

arthursmedley 07-16-2012 12:50 PM

Quote:

Originally Posted by SlipBall (Post 445553)
communication is key

Amen to that.

catito14 07-16-2012 01:16 PM

Quote:

Originally Posted by FS~Phat (Post 445549)
The following is from my research and is my opinion based on this research.
I just want to show you guys some facts about 1C since most of you probably arent aware of it and just how BIG the 1C group is now...

Why is this important you might ask??

Well things are always changing in big companies.
Big companies can generally ride out the storm of recession and changes in market direction as they have sufficient revenues to go into new areas and fund R&D for new markets and areas of interest. It can also work the other way too sometimes I guess where companies change direction and decide to sell off or shutdown business units or projects.. "IL2" the brand, I believe is not in this later camp and for good reason.

With the merger of 1C with Maddox a few years ago and recently with Softclub, this shows a keen interest in the growth from the games market.
1C-Softclub is now the second largest gaming software company in Russia.

Why would they be shutting down a key project for what is clearly a long term investment in a massive growth area globally for one of their biggest selling brands "IL2"????

It is reported that 1C revenues topped $814.6 million last year, up 34 percent from 2010, and they have plans to go public by 2015. Most of that revenue is from their enterprise software arm but an increasing slice is from the games division with $US300M from 1C-Softclub last year.

The Russian game market is predicted to nearly double over the next three years – from $850 million to over $1.5 billion, according to projections from Electronic Arts and $1.7B according to PWC. Im sure thats a good reason to stay in the market and keep the "IL2" brand going for years to come, how many markets double in 3 years? Not many!

So I guess you could say they have reasonably deep pockets and an interest in the global and domestic growth of the games market as most of their enterprise products are focused on the domestic Russian market. (where they are the market leader for accounting software)

1C was listed as #59 for European software companies in 2010 and #2 for Russia behind Kaspersky. (based on revenues)

At home in Russia 1C became well known for its Russian accounting software but abroad it is better known as a games developer. 1C grew up meeting the needs of the domestic market and then branched out overseas and the gaming market is the biggest thrust of this global growth now.

And finally...

To quote the 1C founder and CEO Boris Nuraliev and his way of thinking...

"Plan A is not enough, there have to be plans B and C as well. Pessimistic provisions help to develop business steadily."

"Time spent on personnel is never wasted. All software companies have the same circumstances in the beginning. But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."

"Ideas are nothing, implementation is everything. In Russia, there are always plenty of ideas. I have a list of 1600 ideas myself. It’s important to choose and then be persistent."

http://sunglasses.name/gif/joker-clap.gif

FS~Phat 07-16-2012 01:34 PM

Quote:

Originally Posted by catito14 (Post 445570)

Very Sardonic... are you really that clever and superior? ;)

Codex 07-16-2012 02:24 PM

Quote:

Originally Posted by FS~Phat (Post 445549)
The following is from my research and is my opinion based on this research.
I just want to show you guys some facts about 1C since most of you probably arent aware of it and just how BIG the 1C group is now...

Why is this important you might ask??

Well things are always changing in big companies.
Big companies can generally ride out the storm of recession and changes in market direction as they have sufficient revenues to go into new areas and fund R&D for new markets and areas of interest. It can also work the other way too sometimes I guess where companies change direction and decide to sell off or shutdown business units or projects.. "IL2" the brand, I believe is not in this later camp and for good reason.

With the merger of 1C with Maddox a few years ago and recently with Softclub, this shows a keen interest in the growth from the games market.
1C-Softclub is now the second largest gaming software company in Russia.

Why would they be shutting down a key project for what is clearly a long term investment in a massive growth area globally for one of their biggest selling brands "IL2"????

It is reported that 1C revenues topped $814.6 million last year, up 34 percent from 2010, and they have plans to go public by 2015. Most of that revenue is from their enterprise software arm but an increasing slice is from the games division with $US300M from 1C-Softclub last year.

The Russian game market is predicted to nearly double over the next three years – from $850 million to over $1.5 billion, according to projections from Electronic Arts and $1.7B according to PWC. Im sure thats a good reason to stay in the market and keep the "IL2" brand going for years to come, how many markets double in 3 years? Not many!

So I guess you could say they have reasonably deep pockets and an interest in the global and domestic growth of the games market as most of their enterprise products are focused on the domestic Russian market. (where they are the market leader for accounting software)

1C was listed as #59 for European software companies in 2010 and #2 for Russia behind Kaspersky. (based on revenues)

At home in Russia 1C became well known for its Russian accounting software but abroad it is better known as a games developer. 1C grew up meeting the needs of the domestic market and then branched out overseas and the gaming market is the biggest thrust of this global growth now.

And finally...

To quote the 1C founder and CEO Boris Nuraliev and his way of thinking...

"Plan A is not enough, there have to be plans B and C as well. Pessimistic provisions help to develop business steadily."

"Time spent on personnel is never wasted. All software companies have the same circumstances in the beginning. But the results depend on the people. Where the developers are more talented, better organized and motivated, the product is better."

"Ideas are nothing, implementation is everything. In Russia, there are always plenty of ideas. I have a list of 1600 ideas myself. It’s important to choose and then be persistent."

I totally get what you're saying Phat and you've certainly thought that through. I just hope you're right.

From my own experience working as a data analyst and programmer for a major bank here in Australia, I've survived 4 restructures in the last 4 years. I've seen how quickly things can turn around, and I've seen 2 close work mates loose their jobs due to their business units becoming unprofitable. Despite the banks record $4 billion profit.

The fear that I have is CloD is becoming a financial black hole for 1C. I won't try and highlight all issues but the sore points for me aren't the graphics, but the missing or broken features. The AI sucks and frankley is the same as 1946. The full mission builder is not Full. The DM still is no where near complete and the network side is far from satisfactory. The FM is still incomplete and not all aircraft systems are modelled. But the biggest let down for me was and still is the lack of details about how to fly the aircraft. I had to rely on YouTube videos by some French dude to learn how to start the 110.

Not wanting bring kudos to the competition, but the DCS development and instructional videos are lightyears ahead of anything that shipped on day 1 with CloD and they were done in house. At this stage CloD is dead to me. I just hope something great comes when BoM comes along because it will take a lot of WOW factor to get me to buy in.

FS~Phat 07-16-2012 03:00 PM

Quote:

Originally Posted by Codex (Post 445589)
I totally get what you're saying Phat and you've certainly thought that through. I just hope you're right.

From my own experience working as a data analyst and programmer for a major bank here in Australia, I've survived 4 restructures in the last 4 years. I've seen how quickly things can turn around, and I've seen 2 close work mates loose their jobs due to their business becoming low profit businesses. Despite the banks record $4 billion
profit.

The fear that I have is CloD is becoming a financial black hole for 1C. I won't try and highlight all issues but the sore points for me aren't the graphics, but the missing or broken features. The AI sucks and frankley is the same as 1946. The full mission builder is not Full. The DM still is no where near complete and the network side is far from satisfactory. The FM is still incomplete and not all aircraft systems are modelled. But the biggest let down for me was and still is the lack of details about how to fly the aircraft. I had to rely on YouTube videos by some French dude to learn how to start the 110.

Not wanting bring kudos to the competition, but the DCS development and instructional videos are lightyears ahead of anything that shipped on day 1 with CloD and they were done in house. At this stage CloD is dead to me. I just hope something great comes when BoM comes along because it will take a lot of WOW factor to get me to buy in.

Yes I know the feeling. I was a victim of a senior management shakeup a few years ago after surviving 4 rounds of restructures in only 2 years. Things can change quickly.

Having said that, the Russian IT economy is through the worst of it. At the height of the GFC in 2009 RU IT revenues were DOWN by as much as 50% but they now have a different problem. Coping with the demand and growth and providing enough skilled IT workers, particularly around programming. 1C also bought a 51% stake in a cloud computing company Megaplan for their enterprise products.

No doubt some of this "cloud" knowledge and capability will make its way into the gaming division too since that's where everyone sees the games market heading too. (BTW Im a Cloud specialist and evangelist in my day job)

Some of the spin-off MMO stuff that has been hinted at is cloud gaming at its core, so dont throw the baby out with bath water just yet! ;) Development no doubt has to be focused on the sequel as thats where the future revenue is. The core game engine as far as we still know is where a lot of focus is going and the sequel depends on this and CLOD will get the benefit of this in performance and functionality. As I have mentioned earlier in another thread, the sequel is probably a year away at best and all the development for the core engine will go into CLOD as patches.

So for me I guess I see another year of patches at least, why would they stop fixes for CLOD if they still have another year or 2 of funding for the sequel before its ready. They may as well keep feeding these improvements into the current game (testing) to make sure the sequel is a success when its launched.

So maybe we did buy a rough release version of what the final product will be, I dont mind, I have other interests and this is a passion so i look at it for the long haul and its now playable online and the offline campaigns by disastersoft are unreal. In anycase I wont let a game ruin my life! ;)

Sure, It doesnt do everything well and theres still a lot on the wish list but the developers havent lost sight of this. The licensing and spin off of the assets will likely come in the form of the hinted MMO and a console port at some point too just like WOP/BOP. Im sure the bean counters have their eyes on this too as the payoff for getting it right. I bet my "lefty" thats why Oleg changed from OGL to DX and rewrote the game to be able to more easily spin off parts of it for other gaming avenues. (err.. revenues) :)

catito14 07-16-2012 04:33 PM

Quote:

Originally Posted by FS~Phat (Post 445577)
Very Sardonic... are you really that clever and superior? ;)

Phat ... i wasn´t be ironic ... I put that gif clapping you because i think exactly like you and it was a very good post showing a factic and rational theory.
Sorry if you think i was ironic. (I don´t know the meaning of "sardonic", sorry language barrier)

Regards

JG52Krupi 07-16-2012 04:59 PM

Quote:

Originally Posted by catito14 (Post 445622)
Phat ... i wasn´t be ironic ... I put that gif clapping you because i think exactly like you and it was a very good post showing a factic and rational theory.
Sorry if you think i was ironic. (I don´t know the meaning of "sardonic", sorry language barrier)

Regards

Just so you know in future that image is generally used to represent sarcastic clapping i.e. the expressionless face ;)

catito14 07-16-2012 05:07 PM

Quote:

Originally Posted by JG52Krupi (Post 445628)
Just so you know in future that image is generally used to represent sarcastic clapping i.e. the expressionless face ;)


Uops, my bad :oops: ... thanks for the advice, i just putted that image ´cause i like the joker lol.

Maybe this is better:

http://s2.favim.com/orig/28/clapping...com-239549.gif


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