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-   -   What happened to the autogen? (http://forum.fulqrumpublishing.com/showthread.php?t=32930)

SlipBall 06-30-2012 06:10 PM

Quote:

Originally Posted by addman (Post 439939)
I would bet money on that the auto-gen box is an intentional thing, a quick performance fix if you will and in all fairness I think it's the only thing the devs can do to really improve performance for the vast majority out there. I'm not complaining at all, it just confirms what luthier has mentioned quite a few times, the Speedtree trees are in fact, a problem. Who's talking about effects and directx versions BTW? I thought this thread was about the limited auto-gen box. Nobody's trying to look like a fool here, people are correctly reporting their observations found in the latest beta patch, in this case the limited auto-gen box. You are not giving the devs any credits here, insinuating that they are doing "tricks" to improve performance. Try to be a bit more respectful towards the intellect of the devs and exchange the word "tricks" to "temporary fixes that makes the game playable for everyone, even those that can't afford a nuclear power plant PC rig".


Good post there :cool:

Dano 06-30-2012 06:14 PM

Quote:

Originally Posted by addman (Post 439939)
I would bet money on that the auto-gen box is an intentional thing, a quick performance fix if you will and in all fairness I think it's the only thing the devs can do to really improve performance for the vast majority out there. I'm not complaining at all, it just confirms what luthier has mentioned quite a few times, the Speedtree trees are in fact, a problem. Who's talking about effects and directx versions BTW? I thought this thread was about the limited auto-gen box. Nobody's trying to look like a fool here, people are correctly reporting their observations found in the latest beta patch, in this case the limited auto-gen box. You are not giving the devs any credits here, insinuating that they are doing "tricks" to improve performance. Try to be a bit more respectful towards the intellect of the devs and exchange the word "tricks" to "temporary fixes that makes the game playable for everyone, even those that can't afford a nuclear power plant PC rig".

If it is intended as a quick performance fix it's failed miserably on my system.

PotNoodles 06-30-2012 06:41 PM

If this is an intended fix for the trees will the Readme file confirm this next week? I actually sent returned FlightSim X because this was such an irritation when flying, and it looked alot better in that Sim then it does in this one. I really hope they are not going with this as a fix for the trees because I agree it looks horrendous.

_YoYo_ 06-30-2012 07:56 PM

Quote:

Originally Posted by PotNoodles (Post 439951)
If this is an intended fix for the trees will the Readme file confirm this next week? I actually sent returned FlightSim X because this was such an irritation when flying, and it looked alot better in that Sim then it does in this one. I really hope they are not going with this as a fix for the trees because I agree it looks horrendous.

+ 1
I returned to Rise of Flight now with weapon mods, I bought all mods, nice to see many good changes in this beta patch, but this flashing trees are very annoying. Sure, know its a "beta", but looks like broke beta with autogen subject and step back.

Force10 06-30-2012 08:34 PM

Quote:

Originally Posted by JG52Krupi (Post 439886)
Its a smegging beta you ?£$££$£, do you not know what beta means!

Most of us know what an Alpha is as well. Apparently, the devs don't though since they took an Alpha, boxed it up and put it on a shelf for $50.

Kranak 06-30-2012 09:01 PM

YoYo, I think you have stumbled upon HarryPotterland and the magical forrest in that video.

furbs 06-30-2012 09:14 PM

Quote:

Originally Posted by JG52Krupi (Post 439890)
If you don't like being a BETA tester don't download a beta patch... and here I was thinking it was a pretty obvious solution!!

Really good advice Krupi, dont use the beta with all the bugs and problems, use the last official patch that no servers run with all the bugs and CTD's.

You know they just call it a beta because its a easy way to explain why the patch still hasn't fixed the bugs, every patch including betas, alphas and official has not fixed the problems, its like putting on a plaster on a missing leg.

This is never going to be fixed, its never going to be a BOB sim,the core engine is flawed and clunky and badly coded, and the devs dont have the time,expertize or skills to turn it around.

AbortedMan 06-30-2012 09:24 PM

Quote:

Originally Posted by furbs (Post 439988)
Really good advice Krupi, dont use the beta with all the bugs and problems, use the last official patch that no servers run with all the bugs and CTD's.

You know they just call it a beta because its a easy way to explain why the patch still hasn't fixed the bugs, every patch including betas, alphas and official has not fixed the problems, its like putting on a plaster on a missing leg.

This is never going to be fixed, its never going to be a BOB sim,the core engine is flawed and clunky and badly coded, and the devs dont have the time,expertize or skills to turn it around.

+1

At least 1946 is still decent.

Madfish 06-30-2012 09:45 PM

Speedtree doesn't eat much performance. It's widely used, even by other "flight" games. :rolleyes:

tintifaxl 07-01-2012 08:48 AM

For the records, I don't have any problems with the trees.


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