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ROF trees in CoD, Do NOT want!
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I agree with the criticism of the trees on appearance, density, numbers, positioning.
No collision detection is also major. I too much prefer the ROF trees - they look excellent down low. Also ROF has got positioning and placement correct so that it all blends better to create a believable landscape. (and I don't find their slight movement in ROF an issue or annoyance). After their mea culpas on initial state of the sound engine and then state of graphics engine - and subsequent rewrites for both, I suspect that if truth be told they would also admit to a majorly screwed up landscape / terrain / tree implentation. The difference in this case is I doubt if they will feel compelled to fix it. :evil: |
i dont fly ROF, without the exception, that i once tried the demo version.i immediately noticed the "turning" of the trees, which indeed looks distracting.
but what i think, what ROF does way better than CLOD,is the colours.everytime i look at screenshots or vids from ROF, it looks photorealistic, regarding the colours.its just miles ahead of CLOD. if we could have those colours in CLOD, plus trees like ROF with collision model, without the spinning effect, then a dream would come true... |
I will be happy if the trees get a decent collision model in the near future and stops shimmering. That my biggest concerns with the trees.
Maybe on top that the trees in medium distance dont have this 2Di-ish looks, but I could live with that if they only have a collision detection :rolleyes: I really do not want the "wandering" trees of RoF. |
Part of the problem with COD's trees is they wave around as if blown by the wind, which causes the shadows to shimmer and flicker.
If they stopped the movement it would help loads and i doubt we would notice or miss it. |
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A option would be good, im sure its the reason the shadows flicker and shimmer.
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Agreed furbs, but I think having some decent AA would remove or reduce the flickering.
Oh and we need more variety where's the chestnut and oaks ;) |
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