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Ive had quite a few hours in the new patch and noticed the optimum turning speed is pretty realistic in both of the Spits.
Its about 270Km/h for maximum corner angle, if you can get the 109 to drop his speed below this low enough and the advantage clearly goes to the spit IIA down to a point but if he maintains his speed, even though you might be pulling harder and slower, he will turn faster, quite a bit faster if there's a big differential in speed! If the 109 pilot isnt just yanking on the stick and maintains his speed he will get you if you dont maintain 270km/h If I remember correctly the corner speed of the early 109 E3 is slightly higher by 10Km/h. Edit... yep just checked.. If your doing say 200Km/h and he maintains 235Km/h he has the turn advantage by 2 secs which is enough to get off a snap shot from the cannon! http://public.blu.livefilestore.com/...w/turnrate.jpg |
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So the current +9 lbs performance is correct, regardless of fuel type. |
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all i can say to that topic....we are still far from accurate flight models on both sides....the 109 is still too slow, and the prop pitch de- increases too slow as well.
the spitsIa are too slow as well...and yeah all planes above 6k are crap right now with this engine. after the patch, i imediately went online, and have flown a couple of sorties, and i was of the impression, that the spits suddenly werent able to outturn me anymore.im a 109driver... but this was only,because the pilots i outturned, made obviously many mistakes during their turns.i think since the beta patch, using rudder correctly has more impact on airspeed now, than it had before the patch.if you dont use it correctly, you will lose speed more quickly. so my first few fights after the patch, were really easy for me.i had a bit alt advantage,dived on them,went into a tight turn,and shot em down during the first 180degrees.if i missed, i relaxed the pressure on the stick,and climbed again to come back again.but those poor pilots just continued to turn horizontal.so it was really easy to maintain energy advantage. then i had some fights with obviously good pilots, where i really had to struggle to keep the upper hand. but the interesting part is, that all the easy kills were spitIIa's.i think the problem now is, that red pilots who used to fly the spitIIa, arent used to focuse on maintaining energy yet.before the patch, it was really hard even against a average pilot in a spitIIa, but now, things are more even. during the last year, i had all kind of fights against spits.some were really easy, and one could tell after a few seconds, that the pilot isnt going to be a thread. and then there were fights, if the pilot had skills, where i really had to struggle, and had to fly disciplined, only boom and zoom tactics.as soon as i went into a turn,the spit gained on me. so against good pilots, a 109 is not at all far superior.it has its advantages and disadvantages. |
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The E-4/N was present in the Battle in similar small numbers with units as the Mark II Spitfire, so if there's a Spitfire II, I think there should be an E-4/N too. I've collected the evidence here, where you can turn the devs attention to it too by voting: http://www.il2bugtracker.com/issues/200 IMHO the devs should model an E-7/N, which would be re-usable for any 1941 scenario, like North Africa or the Moscow map. Performance wise its identical anyway to the E-4/N. However I am far more concerned about the 110s lacking 100 octane fuel, when about half of their were using it since the start of the Battle, so its just outright silly that we do not have them. Its like not having Hurricanes or something. Even more importantly, 100 octane and the DB 601N engine associated with it gave a huge boost to 110 performance, the normal DB 601A variant with 87 octane fuel had a max. speed of around 520 km/h, as fast as the Hurricane, but the one with 100 octane and DB 601N should do around 550 km/h practically as fast as Spits. It would really make the 110 an interesting alternative to fly as a fighter. |
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I have no agenda here I am unbiased. |
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Cheers! |
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