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S!
I think he has removed the big spring inside the stick for better feel, quite an easy "mod" to do. |
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http://forum.1cpublishing.eu/showthr...t=29158&page=2 |
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Things are inversely proportional with rudder control for instance: the faster you're going the less input you will need, but then again you might need slightly stronger pressure. One thing that I haven't still met in sims is the tendency of high performance propeller aircraft to torque themselves out of low airspeed situations: when reaching the top of a loop, even on a T-6 or Yak you really need to keep the plane in position, otherwise the torque induced by the propeller would turn you upwards and out of the manoeuvre. This was particularly strong in the P-51, albeit I could only "feel" it as a passenger. |
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Thanks |
I'am not a pilot, but i used to fly with a friend so i'll talk from passenger/co-pilot stand point.
For me the infamous haze is actually pretty good, skies are most of the time very poor in video games, you often feel trapped in a box, moving the sky with the stick, while here you have this feeling of distance and openness - the "i wanna go there!" factor. this peculiar need to cover distances, when your above, which is all about aviation. (FSX had it but not many others). Regarding the lightning/sun, first this is one of the best feature of cod (with DM, imo). it adds a lot of immersion but it tends to be a bit to sharp, it could be the case when your flying above the clouds, high up in a perfect sky, but i'd like something more diffuse and less bright above the channel even if the sky seems to be blue. The dynamical weather was one of the main clod's new features, since the game was axed i'am still wondering how far it can go. my 1c. |
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