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All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO
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More seriously... What's the point of get the exact same old coop system to make the exact same online wars that we all played in IL2? Personally, I'd like to evolve an play better and more realistic online wars in the future. IMO, old coop system is no longer needed. |
As long as you buy it that is all that matters. Thanks for supporting my favorite genre.
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While on your way to Dover a squadron mate joins, he was late because of a traffic jam. He switchs into one of the AI aircraft of your squadron, just in time before the massive bomber formation is spotted. Your squadron attacks the fighter cover. In the meantime the mission planer has scrambled a Hurricane squadron from Hawkinge to take care of the bombers. ... |
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The way the new Dogfight Muliplay works is realy good in the game now , however what is needed for coops is the GUI for the players to host ,join ,recieve briefings,arm and launch in a quick and easy to understand way & to recieve the outcome/scores etc when the server ends the mission.In the old 1946 Coop gui the developers had made a pretty good job of it.
Not only does it`s user friendlyness speed up game play but also keeps the flow of missions running so the host can keep a group of players taking part mission after mission as happens in hyperlobby at present. I have took part in Coops run in Dogfight servers and they have been fun but to get everybody organised and up & flying the old Coop mode cannot be beat :eek: I have no doubt that the new features in the FMB itself will lead to far more inventive Coops for online multiplayer use. The new script by 41sqn Banks is a creative work around ,(many thanks). Repeating previous posts the poll here: http://forum.1cpublishing.eu/showthread.php?t=28429 Showed 126 here on the forums would like to see something similar to the old GUI .I have put in a request for this feature here for the devs to see: http://www.il2bugtracker.com/issues/51 please register and vote. |
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But what Robtek said is very true. Online wars weren`t there from the start. Bellum War I think was official first in what?2004?And that was just the start, with VEF taking place also. Those wars were nothing like VEF2/IOW/AirforceWar which were evolutions of the first of their type. That is why I think we should be pressing 1C on the issue generally, though just reminding them something they JUST MIGHT have forgotten.Hence still at least a few reasons to stay optimistic. |
the guys around Murdock ( VEF) and Adi_Galland (IOW)were faster than remembered, heres some talk about these onlinewars from 2002 ;)
http://www.battle-fields.com/commsce...n-2-Online-War yes, they were made by the community, they improved a lot during their running times (i can remenber the crude reportsystem in the first IOW where you had to stay in game till debriefing screen to give your results to the host manually via chat :D ). Future will tell what will happen to this series... |
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This is just not the case. I don't see where people think this. Eventually, honestly Ghost Skies ( www.ghostskies.com ) plans to transition over (after there's more aircraft and a couple of expansions). There is no Coop in the customary sense ala IL2, with the GUI, BUT the game has inherent ability to be a coop game, and the scripting within the game is very powerful, allowing for custom servers and controllers. I can create a Coop mission in FMB in about 20 minutes. Yes, the planes spawn instead of are already there, but what matters is you have the ability to be coop already. If anything, CLOD 'COOP' is better than IL2 ever was. |
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