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-   -   No coop in this game? (http://forum.fulqrumpublishing.com/showthread.php?t=31101)

furbs 04-13-2012 08:42 PM

All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO

HR_Naglfar 04-13-2012 09:00 PM

Quote:

Originally Posted by furbs (Post 408863)
All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO

All the wars i've ever fought was sword in hand, until we get an intuitive easy to sharp edge in those "rifles", wars wont happen :rolleyes:

More seriously... What's the point of get the exact same old coop system to make the exact same online wars that we all played in IL2? Personally, I'd like to evolve an play better and more realistic online wars in the future.

IMO, old coop system is no longer needed.

ATAG_Doc 04-13-2012 09:06 PM

As long as you buy it that is all that matters. Thanks for supporting my favorite genre.

furbs 04-13-2012 09:17 PM

Quote:

Originally Posted by HR_Naglfar (Post 408872)
All the wars i've ever fought was sword in hand, until we get an intuitive easy to sharp edge in those "rifles", wars wont happen :rolleyes:

More seriously... What's the point of get the exact same old coop system to make the exact same online wars that we all played in IL2? Personally, I'd like to evolve an play better and more realistic online wars in the future.

IMO, old coop system is no longer needed.

We want just the front and back end...we want the new bells and whistles of CLOD as well.

41Sqn_Banks 04-13-2012 09:18 PM

Quote:

Originally Posted by furbs (Post 408863)
All the online wars ive ever played used the COOP system, until we get a intuitive easy to use front and back end to the COOP, wars wont happen. IMO

Imagine a SEOW mission that doesn't run 1 or 2 missions but 24/7. Right now your squadron is on a boring convoy patrol mission where nothing happens. Radar detects a massive bomber build-up over Calais. The mission planer has a webinterface (maybe on his mobil phone) where he sees the intelligence information in real-time and can send up new squadrons and change the waypoints of squadrons that are already in the air. There is also an AI mission planer if no human mission planer is available. The red mission planer changes the waypoints of your squadron, your receive a R/T message to fly to Dover to intercept them.
While on your way to Dover a squadron mate joins, he was late because of a traffic jam. He switchs into one of the AI aircraft of your squadron, just in time before the massive bomber formation is spotted.
Your squadron attacks the fighter cover. In the meantime the mission planer has scrambled a Hurricane squadron from Hawkinge to take care of the bombers. ...

furbs 04-13-2012 09:37 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 408887)
Imagine a SEOW mission that doesn't run 1 or 2 missions but 24/7. Right now your squadron is on a boring convoy patrol mission where nothing happens. Radar detects a massive bomber build-up over Calais. The mission planer has a webinterface (maybe on his mobil phone) where he sees the intelligence information in real-time and can send up new squadrons and change the waypoints of squadrons that are already in the air. There is also an AI mission planer if no human mission planer is available. The red mission planer changes the waypoints of your squadron, your receive a R/T message to fly to Dover to intercept them.
While on your way to Dover a squadron mate joins, he was late because of a traffic jam. He switchs into one of the AI aircraft of your squadron, just in time before the massive bomber formation is spotted.
Your squadron attacks the fighter cover. In the meantime the mission planer has scrambled a Hurricane squadron from Hawkinge to take care of the bombers. ...

It sounds great Banks, and it can have its place but for people who just want to meet up for a hour and play a war COOP its not the solution.

6BL Bird-Dog 04-13-2012 10:20 PM

The way the new Dogfight Muliplay works is realy good in the game now , however what is needed for coops is the GUI for the players to host ,join ,recieve briefings,arm and launch in a quick and easy to understand way & to recieve the outcome/scores etc when the server ends the mission.In the old 1946 Coop gui the developers had made a pretty good job of it.
Not only does it`s user friendlyness speed up game play but also keeps the flow of missions running so the host can keep a group of players taking part mission after mission as happens in hyperlobby at present.
I have took part in Coops run in Dogfight servers and they have been fun but to get everybody organised and up & flying the old Coop mode cannot be beat :eek:
I have no doubt that the new features in the FMB itself will lead to far more inventive Coops for online multiplayer use.
The new script by 41sqn Banks is a creative work around ,(many thanks).
Repeating previous posts the poll here:
http://forum.1cpublishing.eu/showthread.php?t=28429
Showed 126 here on the forums would like to see something similar to the old GUI .I have put in a request for this feature here for the devs to see:
http://www.il2bugtracker.com/issues/51 please register and vote.

carguy_ 04-13-2012 10:38 PM

Quote:

Originally Posted by 41Sqn_Banks (Post 408887)
Imagine a SEOW mission that doesn't run 1 or 2 missions but 24/7. Right now your squadron is on a boring convoy patrol mission where nothing happens. Radar detects a massive bomber build-up over Calais. ...

Yes, Banks. You may believe me when I say that majority of VEF/IOW/BW/IL2War/AirfirceWar pilots dreamed of the similar things back in say 2006. So far the only thing that seems to be certain is that we might finally have manned ground units on a massive France-England map. It is hard to believe the things you wrote coming true when a seemingly simple coop system has a hard time being recreated in the next game.

But what Robtek said is very true. Online wars weren`t there from the start. Bellum War I think was official first in what?2004?And that was just the start, with VEF taking place also. Those wars were nothing like VEF2/IOW/AirforceWar which were evolutions of the first of their type.

That is why I think we should be pressing 1C on the issue generally, though just reminding them something they JUST MIGHT have forgotten.Hence still at least a few reasons to stay optimistic.

JG53Frankyboy 04-14-2012 08:40 AM

the guys around Murdock ( VEF) and Adi_Galland (IOW)were faster than remembered, heres some talk about these onlinewars from 2002 ;)
http://www.battle-fields.com/commsce...n-2-Online-War

yes, they were made by the community, they improved a lot during their running times (i can remenber the crude reportsystem in the first IOW where you had to stay in game till debriefing screen to give your results to the host manually via chat :D ).
Future will tell what will happen to this series...

droz 04-14-2012 09:15 PM

Quote:

Originally Posted by Tree_UK (Post 408734)
There is no COOP mode for CLOD, so there will be no online wars etc, which sadly will lead to the series death if it is not resolved IMHO.


This is just not the case. I don't see where people think this. Eventually, honestly Ghost Skies ( www.ghostskies.com ) plans to transition over (after there's more aircraft and a couple of expansions).

There is no Coop in the customary sense ala IL2, with the GUI, BUT the game has inherent ability to be a coop game, and the scripting within the game is very powerful, allowing for custom servers and controllers.

I can create a Coop mission in FMB in about 20 minutes. Yes, the planes spawn instead of are already there, but what matters is you have the ability to be coop already.

If anything, CLOD 'COOP' is better than IL2 ever was.


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