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-   -   Luthier-Will SLI be fixed in the patch? (http://forum.fulqrumpublishing.com/showthread.php?t=31080)

SKUD 04-14-2012 01:09 AM

Quote:

Originally Posted by BlackSix (Post 408604)
SLI and AA will not be fixed in first beta.

Thanks
BSix
That's all I was looking for.
I'll get the 4GB version then and wrap this 590 up in Christmas paper for the kids.

SKUD

CWMV 04-14-2012 01:58 AM

Skud, any indication when the 4gig will become available?

He111 04-14-2012 07:13 AM

MY 580s in SLI work ok with cLOD although I'm only using one card for graphics, then other for physics engine. :grin:

.

jcenzano 04-14-2012 03:06 PM

Quote:

Originally Posted by He111 (Post 409049)
MY 580s in SLI work ok with cLOD although I'm only using one card for graphics, then other for physics engine. :grin:

.

As far as I know ClOD does not support physics either, so basically you are running it on a single card.

http://developer.nvidia.com/physx-games

SKUD 04-14-2012 03:38 PM

Quote:

Originally Posted by CWMV (Post 408979)
Skud, any indication when the 4gig will become available?

Internet Rumors say May. So expect June-July. 685 in October so expect Christmas or 1st qtr next year.

furbs 04-14-2012 03:49 PM

is that 680 4Gb or 690 4Gb?

Anders_And 04-14-2012 04:46 PM

Quote:

Originally Posted by PotNoodles (Post 408276)
That's a bit over kill isn't it? Especially since they said the FPS have been fixed by 50%. I have a Geforce 570GtX and get 25 - 30fps. With the new patch I should get 50 - 60FPS if you get a 50% increase.

From 25-30 FPS to 50-60 FPS is a 100% increase in FPS...;)
As far as I know, Luthier expected an increase of "ONLY" 50% in FPS and 50% of 25-30 FPS would be ca 12,5-15 FPS more compared to what you have now ;)... So after the patch you should be looking at 35-45 FPS AT BEST!.. Still significant though!!

Just saying!:grin:

senseispcc 04-14-2012 06:22 PM

For what I can judge the SLI for two GeForce gfx580 1.5go ddr5 works without any problem. It is what I have in my PC.:cool:

r0bc 04-14-2012 10:00 PM

Quote:

Originally Posted by Wolf_Rider (Post 408954)
is more a childish balls up by nVidia in not having a profile system which doesn't follow the path to the required program's exe

That's not true, Nvidia won't support it until the bugs are fixed

Quote:

Originally Posted by senseispcc (Post 409244)
For what I can judge the SLI for two GeForce gfx580 1.5go ddr5 works without any problem.

You can force it but its never worked properly

Thee_oddball 04-14-2012 10:20 PM

Quote:

That should be possible.

According to the nVidia docs, you can query this via NVCPL.DLL (liked to documentation).

The call to be used is NvCplGetDataInt() (page 67), with the argument NVCPL_API_NUMBER_OF_SLI_GPUS or NVCPL_API_SLI_MULTI_GPU_RENDERING_MODE you should obtain the information required.

In oder to access this information, you'll need P/Invoke. If it is OK to statistically link NVCPL.DLL you just have to create the correct import (static external method) and you're fine. Otherwise, you can also choose the LoadLibrary and GetEntryPoint way and use the Marshal class to create an instance of a delegate (declared with the correct arguments) which represents the function to be called.

Edit: The following snippet may get you started (I don't have a nVidia card though, so that's completely untested and on your own risk ;) ):
Code:

public const int NVCPL_API_NUMBER_OF_GPUS =7;    // Graphics card number of GPUs.
public const int NVCPL_API_NUMBER_OF_SLI_GPUS = 8;    // Graphics card number of SLI GPU clusters available.
public const int NVCPL_API_SLI_MULTI_GPU_RENDERING_MODE = 9;    // Get/Set SLI multi-GPU redering mode. 

[DllImport("NVCPL.DLL", CallingConvention=CallingConvention.Cdecl)]
public static extern bool nvCplGetDataInt([In] int lFlag, [Out] out int plInfo);

public static void Main()      {
        int sliGpuCount;
        if (nvCplGetDataInt(NVCPL_API_NUMBER_OF_SLI_GPUS, out sliGpuCount)) {
                // we got the result
                Console.WriteLine(string.Format("SLI GPU present: {0}", sliGpuCount));
        } else {
                // something did go wrong
                Console.WriteLine("Failed to query NV data");
        }
}

source: http://stackoverflow.com/questions/1...mode-is-active


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