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Well since I got my CH yoke, the Ju88 and especially the Heinkel feel totally different, much heavier and more 'real'. For me the difference between flying a 'heavy' with a light,quick moving Fighterstick and the slower moving, more physical actions of the yoke has made a surprising difference.
So, how much are our peripherals playing a part in the equation. |
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This is why I stay far far away from this topic there are just far too many variables to deal with Such as aircraft from one production facility being deemed poorer that others etc... HUGE can of worms. |
For what it's worth, a long time ago I was taking flying lessons on Piper Cherokees. There were half a dozen of those and I flew all of them.
While the big numbers are very certainly similar, the feel was different. They each had their own personalities: sitting higher or lower, tightness in the controls, etc... So there is indeed a lot of subjective variables here... |
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Doggles, two different cars can have identical (as close as possible in the real world) measured performance, but can handle and feel very differently. I suspect it will take another 5 to 10 years of computer development to enable the kind of nuance I'm getting at here. |
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I flew a few different Pipers that were in the 140 stable during training time. I have to say that I did not notice a difference between them. I'm sure though that they existed, but I never noticed any...too young and nervous I guess:-P |
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Look at the clip below where I do my regular test of the FM in X-Plane (latest version 10). Some barrel rolls right after take off. http://www.youtube.com/watch?v=ciJCTBW7zGc&hd=1 I'm sorry for being a bit evil in my comments ;) |
Do this with a 88 in cod and you're a smokin crater. :D
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The same holds true for FSX too, i've seen aircraft that make CoD's CEM seem like a stroll in the park and i've seen others where keeping within the engine operating limits is just done for immersion and there's no consequence if you go over them. This is pretty much the case with Xplane too, the core sim engine can calculate a bunch of stuff, but does it only if the flyable you are using requests that information. For example, i've downloaded the Xplane 10 demo and while their stock aircraft handle in a believable fashion (eg, crosswinds on light GA aircraft will lift your wing and throw you off course, needing aileron into the wind to keep staight, etc), some havn't included cowl flap operation and the CEM is simplified. |
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It might not be the "headline" numbers like top speed or horsepower that are different, but some number, somewhere is causing the difference that the driver feels. I agree with you that a lot of these numbers are probably not modelled in games these days, but I feel like that's a budgetary consideration, not a system-requirements consideration. |
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