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-   -   Is COD still a flight simulator ? (http://forum.fulqrumpublishing.com/showthread.php?t=29985)

ATAG_Bliss 02-26-2012 06:19 AM

Quote:

Originally Posted by JG14_Jagr (Post 394435)
The problem I see is that every piece of ground hardware that is human control is going to reduce the number of aircraft that can be on a server due to bandwidth consideration.

I disagree with this. Have you ever tested your total bandwidth usage on a populated server in IL2COD? (up/down combined) I have tested mine with 70 players and combined bandwidth was only around 370kbps. Sounds a whole like old IL2 to me where people could play from a server on a different continent with dial up and have a good time. With most other online games I would agree with you, but this one doesn't use hardly anything client side. To give you an idea, when I was deployed in the middle east I flew IL2COD online on net far worse than dial up, and was surprised at how good it was. It was a lesson in frustration just to load google to give you an idea.

On the server side, it has streamed around 15mbps upload speed with almost 100 players on. But we have an all fiber connection, with speeds both in upload and download of 10 gigabytes per second. Honestly, I think you'll be surprised how well something like this will work online once all the quirks are worked out. I don't see client bandwidth to be a problem at all, just based on what tests I've done up to this point. And well, server side, good luck using 1% of the bandwidth available.

tintifaxl 02-26-2012 07:21 AM

Quote:

Originally Posted by addman (Post 394275)
Even if they "dumbed" down cockpits in clod and in future expansions it still would be metric miles above any competition out there.

I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.

addman 02-26-2012 07:52 AM

Quote:

Originally Posted by tintifaxl (Post 394443)
I beg to differ. Look at A2A's Spitfire and I predict DCS: P51-D will surpass CloD in regards of simulating the aircraft. But CloD could easily be the future of WW2 combat flight sims.

I don't see any of the above mentioned as direct competition to CloD once vehicles and tanks become drivable. I meant games like ARMA for example, they've got fps as their primary focus but there are vehicles, tanks and planes too. The new IL-2 series will have flying as a primary and the rest as secondary, fine by me.:)

Ace Cheese 02-26-2012 08:51 AM

no

robtek 02-26-2012 09:09 AM

Quote:

Originally Posted by Ace Cheese (Post 394451)
no

I have to agree, CoD is becoming much more than a mere CFS!

If there is enough intrest in the gaming world.

JG52Uther 02-26-2012 09:17 AM

When I take off in a JU88 or Heinkel, using my yoke, rudder pedals, and throttles, it sure feels like a simulator to me!

ACE-OF-ACES 02-26-2012 02:40 PM

Quote:

Originally Posted by JG14_Jagr (Post 394435)
The problem I see is that every piece of ground hardware that is human control is going to reduce the number of aircraft that can be on a server due to bandwidth consideration.

Even if that is/was true.. Keep in mind that new game engines don't necessarily target the current crop of video cards and networks.. They develop a game engine with the intend of it lasting a few years.. Take IL2 for example, 10+ years and still going, but when it first came out the idea of 32 people in one server seem like a lot for most games. That and 1C made CoD much more modular, so as time goes by they will be able to upgrade 'parts' of it to keep in current.

Quote:

Originally Posted by JG14_Jagr (Post 394435)
WWIIOnline already exists.. it stinks, but it exists. And because they went for "Everything", then ended up doing nothing exceptionally well..

Agreed 100%

But based on 1C's track record of flight sims and from what some have reported from the Russian forums, 1C is not going to try and be everything to everyone. It appears that 1C is going to go down the ARMA path of FPS, land, sea and air. Where ARMA's 'main' focus is on 'realistic' FPS, and the rest is not as 'realistic'.. Thus if 1C takes that same approach, their main focus will be on 'flight' and all the other stuff will not be a detailed or realistic as the flight aspect. But I must say, based on the videos, the AAA positions, tanks, trucks, cars, etc all look much more realistic than anything ini WWIIOL or WOT.. Therefore I can see a lot of those ground vehicle lovers crossing over to CoD for a more realistic experience.

Quote:

Originally Posted by JG14_Jagr (Post 394435)
I'd prefer a much more focused package with highly detailed aircraft and a focus on the flight sim portion.

As do most of us here in the forum.. But the reality is the flight sim market is a very small one compared to the rest.. So to stay in the business of making flight sims they will have to open it up to others.. Or switch the way they do things, like switch to the pay to play model like AcesHigh or Warbirds, or switch to the pay per plane model like Rise of Flight

Urufu_Shinjiro 02-26-2012 02:50 PM

Really?! Really, you people are so frickin bored this is the topic that needs discussed?! Is it a flight sim?! Well DUH! Does it have some nifty new features coming out soon, why yes it does. I say good day to you sirs.

Robert 02-26-2012 03:23 PM

Quote from the 1C IL2:CoD manual listed under the controls option menu:

Vehicle

"This set of options is a taste of things to come. At this stage it is mainly
intended for use by 3rd party content developers."



Considering that this is from the manual, I'd venture a guess that a total war sim was something 1C has had in their minds for some time. I've already stated in another topic that many were happy to see the possibilities of a more rounded War sim when tank and AA models were shown a few years ago. Many a mind speculated at the possibilities.

For myself, if it doesn't come at the expense of the flight sim, I don't care. Considiering the attempted fidelity with the planes we already possess, I'm confident the two aspects of this game won't conflict.

From the manual it seems the inclusion won't interfere with the flight sim aspect either. Time will tell.

28_Condor 02-26-2012 09:50 PM

Do not know why people appear in this forum surprises and even outraged by the fact that CLOD come to include action on ground. Oleg had already promised that in the early days of the CLOD and no one complained, only applauded :rolleyes:

For me the developers are on the right way


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