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CARS has pretty bad wheel lag at the moment too. Once they get that sorted i'll check it out. I didnt realise they do weekly builds though , no information at all. I thought they'd send emails out. Maybe they do but it gets lost in all the junk.
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I just have to say CARS has really improved last months, look at this from the trailer competition.
http://www.youtube.com/watch?v=aDp1muxdkbY |
Mmm, that 207 build released today is sweeeet! They have done some major fix to the colors so they don't look so "washed out" that I really like. And the BAC Mono really starts to feel great to drive now! The handling has improved a lot all over the line too the latest months! Getting more simulation feel every week :) It's so nice every friday when we have not gotten an update here to get a new build with tons of new stuff since the last week!
Just look at the release notes for this weeks build what has changed in just a WEEK - and that's the amount of new stuff they manage to push into the game every week! Build 207 (4/5/12, Junior Member+) NEW PROFILE REQUIRED Known Issues: Artifact appears on the steering wheel of the Zonda when in a high speed crash. Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel Added adjustment of aerodynamics influence while vehicle is in the air Update various new profile defaults Added new Bathurst HUD map Stockcar_1990: All exterior mapped&textured, CPIT windscreen created, normals flipped,UV2 mapped, reflections texture added, user flag set .Some materials updates Leonus 68 more robust driver back in(GT_classic) , changing gear animation added, roof camera position modified to show more of driver hands Pagani Zonda R: pushrod positions matched to CAD. Fixes broken weight jacking effect of caster changes Palmer JPLM: new suspension geometry for physics based on the model and photo references Stockcar_1990: springs (front, rear) added Pagani Zonda R: added custom liveries BAC MONO: new liveries added Added Zonda R Stockcar 90: checks/fixes + prepared export with finished chassis textures Pagani logo added to splash screen News ticker updated with Pagani info Derby: Balanced textures to not look so washed out New Stockcar export New Derby exports Build 206 (3/5/12, Senior Manager) First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI Per car FFB scaling reactivated Add small amount of steering trail back to FFB, to weighten up understeer dropoff, and overall weight, a little Re-add GUI tyre force modifier to per-car FFB formula. Also set defaults for this for all wheels to 100 (1.0, so no effect) Fix for track select menu defaulting to right most layout instead of left FFB: reduce base drag a little. More chance of oscillation but a better (more detailed) feel overall Updated Fanatec CSW device ID and flipped operation of RPM lights to match latest version of the wheel Asano LM11: Added missing AO to LODB and LODC, fixed missing damage to some parts; New export posted BAC MONO: new liveries checked in BAC MONO: new white rim Rockford - Added Placeholder Kerb Textures for the oval New AIW. Fixes cut track problems. Besos National BAC MONO: added gold label color for livery#05 BAC MONO: new gold wheel Harrison Pike speedway - Added tower building textures Gumpert Apollo: camera positions and adjustment limits set. Fixed border issue on ambient shadow texture Renamed oval to Harrison Pike Raceway Harrison Pike Raceway logo updated Besos - new textures checked in New Asano LM11 export New Besos exports New Loire exports New Harrison Pike Raceway export Build 205 (2/5/12, Senior Manager) Reinstate driver/wheel speed shake effects. Integrated memory leak fix in Participant Gen First pass tweaks of the updated FFB to reasonably fit most vehicles until params are surfaced to the GUI Vehicles Materials Library. Fix for bodywork carbon matte materials Added first Glencairn HUD map texture Enabled all cockpit animations (only if present). Reduce steering shakes amount Scaling direction vector to increase range of angles that are "front" versus "side", and also fixes shadow calculation to take account of LOCK_Z - fixes odd shadow intersection issue on slopes Added new Summerton HUD map Alpha tweak for HUD map New track map for HUD Kart01, Kart02: updated animations for modified pedals, better fitting dirver seat Max Kart01, Kart02 files with updated vehicle meshes(pedals, seat) and animations Eagle Creek - new textures Poles Eagle Creek - new textures for fences and poles Eagle Creek - New fences textures Added Glencairn and Summerton co-ord's BAC Mono: corrected default gear ratios for 4th, 5th and 6th to website spec New Kart 1 and 2 exports Build 204 (1/5/12, Manager+) Caterham R500: fixed headlights AO, draworder issue, interior Ultra detail setting Besos autograss files checked in Besos texture colour correction Leonus 68 initial gear to animation Caterham r500 animation review + initial gear to animation Gunmpert apollo : review changes 1PV and 3Pv driver animations Helmetview - adapted changes from GT to Formula and KART. Disabled modern helmet geometry for CLASSIC drivers Helmetview - top part moved lower slightly (to touch screen upper corners in 720p) Fixed compile error in skinned bodywork carbon shader Added new Rouen HUD map Added Rouen Short HUD map Fixed incorrect fresnel value on both skinned and non-skinned carbon bodywork shaders Remove special cameras from player cycle list UpdateTool : Used to clean out the profile during patching Added carbon specific "paint properties" function to allow proper handling of clear-coat colour Kart02 - Adjusted pedals, fuel tank and radiator hose to better fit driver Kart01 - Adjusted seat size and shape, pedals and gearlever to better fit the driver Added Rouen co-ord's into XML for HUD maps Heusden - new texture New Caterham export New Besos exports New Heusden Build 203 (30/4/12, Senior Manager) Remove code to mess with AI throttle on high speed ovals Stockcar 90: animation pack2(steering 360, gear) Ariel Atom,Mugen: added gear to animation Asano x4: gear to, initial animation Tweaked and tested California Highway Hud maps Added California track map co-ord's into XML Caterham R500 - Added damage deformation BAC MONO: livery03.Initial check in BAC MONO: new black + orange burnt stripe rim.Initial check in BAC MONO: new black + orange burnt striped wheel.Initial check in Besos racelines checked in Belgian Forest - add new textures MainMenu News Ticker updated, Version Number now present Tweaked textures for Azure HUD maps BAC Mono: Fixed HUD RPM range Eagle Creek Speedway checked in New Caterham R500 export New Besos exports Build 202 (27/4/12, Team Member+) Update rolling start option accordingly when selected track forces rolling start Fix AI throttle cap at 100%. Adjusted helmet cam exposure to suit new art Added the ability to submit flags with stats. In the future, the stats will be used to record information like whether or not driving aids were enabled during the record lap. Removed obsolete API to submit records without sector times In car view exhaust resonation layer enabled New Azure Coast reverse HUD map added Enabling helmet cam audio dampening Bodywork_Carbon Max shaders. Changed specular settings for carbon to look the same as vehicles_basic New Besos textures checked in Bodywork_Carbon Max shaders. Specular settings for Matte option updated Adjust LOD/CUL settings such that distant cars don't disappear so early Belgian Forest - update trees for new terrain/new treewals and fixed few crowds intersections Added the California HUD maps New Palmer JPLM export New Anhalt exports New Bathurst export New Belgian Forest export New Besos exports New Loire exports New Sakitto exports |
They've also added a co-driver
http://youtu.be/FHYja3xEYOc @40sec ... a great way to check if they're fake or real? |
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