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The pilots realized this fact very well. I can supply you with books about it. |
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Still, from what I can remember, the very few Hs129 with a 30mm installed on them, got an initially bad review. Almost to the point that if the Germans loose on Kharkov 42, not enabling the infantry to inspect enemy destroyed tanks, this weapon introduction could have been delayed. I don't remember the source, I learned this while making a short Kharkov 1942 Hs129 campaign some 3 years back. If you could point me to better info, I will really appreciate it. Still, my point was that it will penetrate the turret sides, while in game, it won't. |
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It was not before autumn 1942 that the first real successes broke up the front of the pilot's considerable distrust in the weapon, the tactics and the intended mission itself. That, however, was limited to a single Staffel, 13.(Pz)/JG 51, operating in the central zone between Vyazma and Rzhev.
The rest of the Hs 129 units did not really convert to tank-busting until spring 1943. The Battle of Kursk was then the real kick-off for that role for the Hs 129. |
Since AB bombs are just really empty containers and we already have an excellent upgrade on bombs fuzes and impact power (according to penetration on ground or above it) why about giving the player the option to choose what kind of ordnance is carried by the AB case?
They put inside the right stuff for the next target to attack, we already have the butterfly mini-bombs, the AT type and the incendiary so why dont have the option to choose from those 3 types as fill? There were some more types of little bombs but dont need to be all modelled right now (or ever, who needs anti-personal mines?) Just the 3 types of contain as a submenu or drop-down menu when you choose an AB type of bomb |
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How unsafe were the "loose" bomblets? Could they go off if the plane shook on a bad takeoff, or if flown in turbulence? Or were they vulnerable to enemy fire? |
Another point worth considering in my humble opinion is that in reality an Mk 103 salvo could incapacitate a tank without destroying it (like in "piercing the armor, killing the crew and detonating its ammo load"). Optics, weapons, tracks etc. were all quite vulnerable to high calibre autocanon fire (and they still are nowadays!). Unfortunately it's 1 or 0 in IL-2 and you have to actually pierce the armor in order to knock the tank out or it stays fully capable no matter how much lead you throw at it.
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However, as pointed out at the start of the thread, the IL2 damage model for armor is very simplistic and in the game its either destroy the tank completely or nothing happens at all. |
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