![]() |
Quote:
|
Quite, it's a thing the level of detail a ship involves in this sim. I'm looking forward to carriers but expect it to be years before they incorporate them into what'll presumably be a great grandson of CloD. For the time being naval action seems to be too resource heavy both for the developer and the simmer.
|
Quote:
|
I know this is outside the box here, but I really wish they would get back to the Korean war sim they were working on using this engine. WW2 has been covered quite a bit in our flight sim world, and the last sim that was dedicated to the Korean conflict was Mig Alley. Machinegun dogfights in early era jets, whats not to like! They would really have something unique and not done too often. I know there are some IL-2 mods out there that touch on this era, just nothing very complete.
|
I often wonder why the BOBDG never took on the old mig alley and turn it into something similar to BOB2
|
Quote:
|
leaving the aircombat between the MiG-15 and F-86 beside, a little bit one sided this scenario, wouldnt it ??
but true, our BoB is too :( (never been a fan of the BoB scenario TBH :D ) |
Quote:
|
Regarding the ships surely they could open it up to the 3D modellers who would probably jump at the chance. They could then submit their ship models for some kind of QC before they get implemented.
Oleg used to do the same and everyone wins. We get our ships and MG can carry on with expansions. |
I'm hoping that the release of the full range of software development kits will result in a quantum leap in the amount of content available for the CloD range. Certainly there'll be 'uneven' standards but pay-ware should be up to snuff. Luthier and Maddox Games will set the benchmark for quality and other's will be measured against it.
|
All times are GMT. The time now is 02:52 PM. |
Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.