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-   -   Cfs3 (http://forum.fulqrumpublishing.com/showthread.php?t=2912)

4./JG53_Task 03-20-2008 07:11 PM

Quote:

Originally Posted by RedToo (Post 38219)
OFF is definately not CFS3. Much , much better. When Phase 3 is released it will be very good indeed. With Phase 3 there will be very little of CFS3 left in. Until KOTS comes out it will tide any WWI flyers over nicely. See here:

http://www.overflandersfields.com/info.htm

RedToo.

Wow this looks neat. :)

ElAurens 03-21-2008 01:52 AM

Quote:

Originally Posted by Therion_Prime (Post 37681)
Clickable Cockpits.

Clickable cockpits are entirely over-rated IMHO.

They are counter intuitive, and in no way replicate the control manipulations required by a real pilot. A real, well trained pilot will simply reach for the desired control and use it. In a sim with clickable cockpits you are forced to change your view, fumble with a mouse, and maybe it will "grab" the control on the first try, but maybe not, all the while you are not looking out of the perspex and more than likely you are seconds for augering in.

A waste of programming time.

I want a combat simulator, not a control procedure simulator.

jasonbirder 03-21-2008 07:19 AM

Quote:

I want a combat simulator, not a control procedure simulator
Whilst I too have certain reservations about clickable cockpits...surely simulating the procedures a pilot had to make during combat, simulating pilot workload, simulating the possibility of getting things wrong...of flying your plane in a sub-optimal way...simulating the risk of damaging your own engine by improper management or stressing your airframe...the possibility of creating a less stable/less agile plane by feeding fuel from the incorrect fuel tanks etc etc...all under the stress of combat is what makes a Combat Flight Simulator - if i want to merely point my guns at a baddie and go badda...badda...badda I can play Blazing Angels...for me realism is where its at :)

Tribunus 03-21-2008 08:36 AM

The only thing about the CFS series that I miss is the ability to select from all the available fuel tanks. With the MS "game" I ended up using keyboard commands for RPM and Mixture control, because the Mouse/Hand didn't give me the sort of fine control I needed.

The IL2 series is a work of art, and BOB is going to be even better!

robtek 03-21-2008 08:59 AM

Why not combine the control methods -> cockpit clickable but you can also use key - commands that you can map to your hotas.
That means more possibilities to control the plane and with the hotas you are not worse off like now in il2.

Bearcat 03-21-2008 06:23 PM

Quote:

Originally Posted by robtek (Post 38333)
Why not combine the control methods -> cockpit clickable but you can also use key - commands that you can map to your hotas.
That means more possibilities to control the plane and with the hotas you are not worse off like now in il2.


In a sim that already has the CPs then great.. it isnt for me but.... IMO n the case of a newer sim... I agree with El... clickable pits are a waste of time... assignable commands are much better IMO.. With the HOTAS becoming more common...

Chivas 03-21-2008 08:59 PM

Mouse clickable cockpits switches is a pain-in-the-*ss in BOB WOV...BUT mapping those switches to a Hotas is very immersive.


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