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-   -   Ammo Belts Loadout/Exploit Poll (http://forum.fulqrumpublishing.com/showthread.php?t=28974)

pupo162 01-09-2012 09:29 PM

Quote:

Originally Posted by HR_Naglfar (Post 377825)
The ammo load can be changed freely when it's the player who creates the plane in a spawn point, but when it's a plane created in the mission, the ammo and fuel load it's locked to whatever the mission designer put on it.

In an online war the planes could be created in the mission with the ammo and fuel that the campaign sees appropiate (this could be done in a SEOW style campaign, or even in a real time war), and also the campaign could force the player to fly a specific plane.

So I think that the option is already there Pupo. We only need time untill someone makes an online war with all this.


there is also competitions like USL, who are based on dogfight servers. that wouldnt work there. but you are right to an extend, and to be fair in a USL scenario squads will vouch for pre-assigned rules.

ATAG_Doc 01-09-2012 09:42 PM

Prediction: "Leave it alone" landslide.

robtek 01-09-2012 09:48 PM

Of course, if people have to choose between historical accuratesse and easier success, what do you think will win?

ATAG_Doc 01-09-2012 10:06 PM

I think it was left up to the pilot in the luftwaffe.

CaptainDoggles 01-09-2012 10:12 PM

Judging by the current state of the sim, the developers can barely put together a working game.

What makes you think adding this option won't just introduce another broken, buggy feature that will crash our games or cause disconnects?

Jaws2002 01-09-2012 10:12 PM

Quote:

Originally Posted by robtek (Post 377868)
Of course, if people have to choose between historical accuratesse and easier success, what do you think will win?

This is a GAME, remember. The more options the better.
I remember very well the long painful threads of whining, on UBIzoo about the ammo belting for certain aircraft. No need to go through all that mess again.
There's no magic bullet anyway. A mix of rounds works better in most cases. If you get a 109 behind shooting at you and hitting, it won't be much difference anyway what he shoots you with. The E1 with 4x7.92mm can kill a plane just as easy as the E4 with cannons.
Who is then going to decide on what kind of loadouts people should use? Do you put this extra work on the host? What about ground attack sorties? Most aircraft used different belting for different purposes anyway.

Be glad we have the otions available to us, so we don't have to cry to developers or hosts to make this changes.

ATAG_Doc 01-09-2012 10:36 PM

Jaws

I have magic bullets and silver ones in my ammo belt. :)

335th_GRAthos 01-09-2012 10:41 PM

Quote:

Originally Posted by Jaws2002 (Post 377882)
I remember very well the long painful threads of whining, on UBIzoo about the ammo belting for certain aircraft. No need to go through all that mess again.

+1000

Quote:

Originally Posted by Jaws2002 (Post 377882)
Be glad we have the otions available to us, so we don't have to cry to developers or hosts to make this changes.

+2000


Good to see that I am not the only one who remembers what a long discussion that one was.
My last post here, sorry for trolling.

~S~

pupo162 01-09-2012 10:42 PM

Quote:

Originally Posted by Jaws2002 (Post 377882)
This is a GAME, remember. The more options the better.
I remember very well the long painful threads of whining, on UBIzoo about the ammo belting for certain aircraft. No need to go through all that mess again.
There's no magic bullet anyway. A mix of rounds works better in most cases. If you get a 109 behind shooting at you and hitting, it won't be much difference anyway what he shoots you with. The E1 with 4x7.92mm can kill a plane just as easy as the E4 with cannons.
Who is then going to decide on what kind of loadouts people should use? Do you put this extra work on the host? What about ground attack sorties? Most aircraft used different belting for different purposes anyway.

Be glad we have the otions available to us, so we don't have to cry to developers or hosts to make this changes.

just to make it clear. if the host doenst want to, he could just make it "players choice/ no limitations".

And regardign "who should decide waht beltings to have", my answer is, the mission maker.

Jaws2002 01-09-2012 10:57 PM

Quote:

Originally Posted by pupo162 (Post 377894)
just to make it clear. if the host doenst want to, he could just make it "players choice/ no limitations".

And regardign "who should decide waht beltings to have", my answer is, the mission maker.

Are you sure all mission makers know exactly the historical ammo loadout for every gun in every plane we have?


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