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-   -   Ammo Belts Loadout/Exploit Dicussion (http://forum.fulqrumpublishing.com/showthread.php?t=28972)

335th_GRAthos 01-09-2012 07:16 PM

Quote:

Originally Posted by TomcatViP (Post 377757)
Frankly when I see one spit or one 109 plinking an entire formation of bomber the time I climb 1000m toward them it makes me willing only one things : RTB and switch of that "Sim".

This point reminds me the joke with the engineer and the hammer (too lengthy for this thread).

There is nothing better than the smell of burning Wellington Tomcat,
http://grathos.de/temp/CoD/WellingtonBurningSmall.JPG
(just to prove that I do not load only M-Geschosse in my guns)
I loved this kill, one burning fuel tank, one leaking fuel tank and one smoking engine, three different smoke trails on the same wing :)

To have the right hammer is the easy part of the job, to know where to place it... ;)


The day I will have above 70% accuracy in my shooting, I will start worrying about the impact of my ammo belt mix.
For the time being I am only good for shooting bombers (five times the size of a fighter and, flying straight) so other things are my priority right now.



~S~

bw_wolverine 01-09-2012 07:51 PM

Quote:

Originally Posted by cheesehawk (Post 377742)
Agree with most of your post, but I think the fuel consumption is pretty accurate. I inquired long ago when I was able to make 4 round trips from Calais to London, but was advised it was due to operational procedure differences, but the number of miles travelled was consistent with historical consumption. In RL, planes were started up, idling on the tarmac while checked out, taxied to position, waited for entire flight to get ready, took off, formed up, climbed to altitude, waited for rendevous with bombers, flew weaving escort patterns, and still reached London with 5-15 minutes operational time before needing to head home. The early parts of that flight could consume 30-45 minutes of fuel before the 109s had even started out towards England.

I agree some things need to be left for the players themselves to decide, not every thing can be ultra-historical. If people weren't putting themselves in the crosshairs of the enemy plane, you wouldn't even know what they're loaded with.

Ah, gotcha. That's why I left the '?' in there. I wasn't sure what was the case, but I had a suspicion (which turns out to be half true).

What you're saying goes exactly with what I was getting at. Historical operating procedure ended up limiting the 109s over England significantly in a way that absolutely impacted their effectiveness - but there is no evidence that people are playing it that way. So now people would have to talk about fuel limit restrictions on servers, etc. etc. etc. in order to accurately model the 'historical' situation.

It all gets very crazy very quickly if you go down that rabbit hole :P

If there are any 109 pilots out there who actually only take 50% fuel or less to simulate not having much fuel over England, then I tip my cap to them.

_12F_i-jeanm 01-09-2012 08:01 PM

+1 pupo162.

I also think an option in FMB to force ammo belt or give the choice on different ammo belts is the best choice. There is still some freedom for the player and the mission maker can force belts if needed. And the actual system can still apply if the mission maker think it is not needed to force anything on belts.

I wonder if it is also already doable with scripts. Is it already done in long dynamic missions to give a job to bombers ?

TomcatViP 01-09-2012 08:01 PM

C'mon guys no 109 pilot hve ever downed 3 bomber in a row even with that big mk108 !!!

We hve super high hit rate (what I monstrated some time ago) hence if the ammo belt is tweaked it get to the point of laughable results. I prey for a turn back toward more modest behavior !

335th_GRAthos 01-09-2012 08:11 PM

Quote:

Originally Posted by bw_wolverine (Post 377817)
If there are any 109 pilots out there who actually only take 50% fuel or less to simulate not having much fuel over England, then I tip my cap to them.

Unfortunately, I am afraid a lot, (at the server I play most of the time) I suspect they do, what is the motivation of flying all the way back home when you can be nice and light dogfighting at 500m altitude [historically correct? Noooooo!] and there is no threat to spend the rest of the war at the prison camp in England (or in Canada)? LOL
(@Krupi: Just do not get the idea to start a new poll !!!!!!!!! :D)

For the Bf109-E4 the max allowable take off weight, if I remember well, means around 60% fuel.

Agree with you Wolverine, in any case they definitively do not do it in order "to simulate not having much fuel over England"...

~S~

PS. Tomcat, I have a better score: Yesterday in my E1, I killed the four bombardiers out of the five Blenheims en route to France... my aiming is crap; I was going for the pilots ROFL!
To be a bit more serious though, for the memoirs of German pilots I have read, they used to take a long time to get into position for the attack and got well out of range before initiating the next attack. In real life you only have one life and take no risks. In this game, if my plane gets hit or I die, there is always re-fly...
This explains the "un-historical" success rate.

JG52Krupi 01-09-2012 08:17 PM

Quote:

Originally Posted by 335th_GRAthos (Post 377824)
Unfortunately, I am afraid a lot, (at the server I play most of the time) I suspect they do, what is the motivation of flying all the way back home when you can be nice and light dogfighting at 500m altitude [historically correct? Noooooo!] and there is no threat to spend the rest of the war at the prison camp in England (or in Canada)? LOL
(@Krupi: Just do not get the idea to start a new poll !!!!!!!!! :D)

For the Bf109-E4 the max allowable take off weight, if I remember well, means around 60% fuel.

Agree with you Wolverine, in any case they definitively do not do it in order "to simulate not having much fuel over England"...

~S~


:lol: cheeky gi...

jimbop 01-09-2012 08:18 PM

Quote:

Originally Posted by JG52Krupi (Post 377749)
if its server set then online wars could use this to determine what ammo is available i.e. if a supply convoy is destroyed you have less of a certain ammo :D.

I like this idea from the other thread.

335th_GRAthos 01-09-2012 08:50 PM

Quote:

Originally Posted by JG52Krupi (Post 377826)
:lol: cheeky gi...

Krupi, I swear to God, I take off 100Kg above the max limit 'cause I need the fuel waiting for ever being the only SOB circling at 4K waiting for something to come up there... :(

JG52Krupi 01-09-2012 08:54 PM

Quote:

Originally Posted by 335th_GRAthos (Post 377838)
Krupi, I swear to God, I take off 100Kg above the max limit 'cause I need the fuel waiting for ever being the only SOB circling at 4K waiting for something to come up there... :(

LOL i fly with 100% as well, don't know why as I usually am on the deck :confused:

jimbop 01-09-2012 09:15 PM

Quote:

Originally Posted by 335th_GRAthos (Post 377838)
Krupi, I swear to God, I take off 100Kg above the max limit 'cause I need the fuel waiting for ever being the only SOB circling at 4K waiting for something to come up there... :(

That is one thing I like about the new ATAG mission. If you want a Spit1A or Hurri Rotol you have to start inland which means you can easily be at 10,000 feet by the time you get to the coast. I usually go up high and look for bombers which tend to attract other players too.


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