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Not on the trigger page, open the Object-Browser place a plane on the map, then you can select the Group properties, at the end of the option list you will find what you looking for ;).
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Thanks Kodiak
Got it working. It seems a little finicky (missed typed name 1st time) but it works now. Cheers |
Yes sorry,
As in the second post tutorial image, it shows the Group Properties tab and check the "script spawn " box at the bottom. I'm working on something else so its been a while since I was in there, some script phrases sound similar to others and can be confusing. :grin: |
I'm obviously doing something wrong, as i can't get the "script spawn C" box at the bottom, and have instead this,
http://i7.photobucket.com/albums/y29...tbat1/fmb1.jpg http://i7.photobucket.com/albums/y29...tbat1/fmb2.jpg Any ideas????:confused: |
Open the object browser under group properties at the bottom you will find it :rolleyes:
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whereas in Alphas screenshot it does say "Script Spawn C" http://img.photobucket.com/albums/v1...letrigger2.jpg |
select Ju87> properties> group properties tab
scroll down to bottom- last check box = "Script Spawn Or" - on my install tick this to enable it to be spawned by trigger (you could look at somt mission#46 in fmb- all the RAF fighters are spawned this way- but only if you've played it;) ) |
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however, will be looking very closely at it now! |
Script Spawn Or the lable is cut of, i think its should called "Script Spawn Only" :rolleyes:
http://img827.imageshack.us/img827/8...letrigger2.jpg |
Hey guys whats up?!! Hope everything is going good for everyone... I'm getting into scripting for my missions and I would like to know if any of u guys know how i can get the scripts of the training missions... U see, I'm making a campaign for Battle of Britain and I would like to start with a training mission at first, similar to the one already present in the game (training with the Tiger Moth), but I cant find the cs files for those missions anywhere. I have no clue how the mission triggers those yellow flasing rings, how to position the player in front of the aircaraft, how to allow the ai to take over the plane for landing, etc...
Any help? |
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