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-   -   Mission Loader - load missions from the TAB-menu (http://forum.fulqrumpublishing.com/showthread.php?t=28056)

KDN 12-07-2011 09:49 AM

Yep, I can also confirm that bug happening on a Dedicated Server environment.
It does not matter which side you initiate the TAB 4. It is always the RED side losing the function.

podvoxx 12-07-2011 10:46 AM

On this issue inform developers?

FG28_Kodiak 12-07-2011 10:53 AM

Devs are informed. Let's hope next patch fix it.

KDN 12-07-2011 06:27 PM

A peculiar situation just occurred.
In reference to the above bug, once I initiate TAB 4 and select some 12 or so missions from the Blue side, I switch to the RED and pressing TAB the first time nothing appeared. I pressed it about three or four times and held it down and it start appearing but would not go any further on the tree selection. A few more presses and it actually started sticking and allowing me to move on to selection of missions. I moved back and forth from Blue to Red and TAB 4 was working fine on both side from that point on!

podvoxx 12-17-2011 02:54 AM

4 Attachment(s)
New version 1.15 available

vvv----------------------------Version 1.15 - 17.12.11----------------------vvv

1. Introduced localization messages. Now, messages are displayed in the language of the player.
2. Introduced the localization of the menu items described in the txt-file.
3. Added ability to display a menu of the mission, depending on the player - "Blue" or "Red." The function is disabled in the settings.
4. Added ability to disable reading of the names of menu items from the txt-file.
5. Mission on the menu now marked with "*" before the name of the menu item.
6. No limit on the number of menu items. Now the folders and files can be any number - the menu is split into pages.
7. Added readme in English and Russian. In the folder "Readme" boot also has examples of configuration files with commentary and a test set of missionaries packs (not for games, only to see the navigation options on the menu).
8. Added 60 new missions of KDN. Thanks to him!
9. Corrected mission "Attack The Village" - now some of the reinforcements can be called multiple times.
^^^------------------------------------------------------------------------^^^

podvoxx 12-17-2011 02:56 AM

5 Attachment(s)
.

D_F_C 12-19-2011 01:30 PM

Hello podvoxx,

your missionloader is absolutly nice stuff and it runs fine for me.
Many thanks for your great work.

But i have a suggestion about your Loader. My C# and english is terrible and i cant follow your scripting in all lines, so i want to ask if it is possible what i think.
Maybee you are able to realise it.

Here is my suggestion:

Folderstructure example:

Battle - Area - Missions

Battle of France - Area 1 - redmissions 1,2,3,4,5,6,7
Battle of France - Area 1 - bluemissions 1,2,3,4,5,6,7
Battle of France - Area 2 - redmissions 1,2,3,4,5,6,7
Battle of France - Area 2 - bluemissions 1,2,3,4,5,6,7

a.s.o.

Battle of Britain - Area 1 - redmissions 1,2,3,4,5,6,7
Battle of Britain - Area 1 - bluemissions 1,2,3,4,5,6,7
Battle of Britain - Area 2 - redmissions 1,2,3,4,5,6,7
Battle of Britain - Area 2 - bluemissions 1,2,3,4,5,6,7

a.s.o.

if battle and area is selected only these missions are avaible to select for red/blue players.
So the missionbuilder is free to setup missions which are only avaible for the selected battle and area and the players cannot choose other mission from another battle/area.
Maybee it is possible to open again the whole menu after a time.
So players are able to choose another battle/area again.

Its only an idea and i dont know if it is possible.

podvoxx 12-20-2011 04:16 AM

Quote:

Originally Posted by D_F_C (Post 371370)
if battle and area is selected only these missions are avaible to select for red/blue players.
So the missionbuilder is free to setup missions which are only avaible for the selected battle and area and the players cannot choose other mission from another battle/area.
Maybee it is possible to open again the whole menu after a time.
So players are able to choose another battle/area again.
Its only an idea and i dont know if it is possible.

Hi, D_F_C! I understand you, your ideas can be realized, but I need some information. Player chooses a Battle, then Area and get missions? I can do it corrected the menu script, but now I have very little time. I will be able to do it after the New Year holiday.

Ataros 12-20-2011 09:03 AM

Why missions should be grouped by area but not by type?

It is quicker to find what is needed by type imo: blue/red, fighter/bomber, escort/intercept/ground attack/recon/etc. Area does not matter, the map is already very limited in size imo (e.g. can not chose Berlin area).

D_F_C 12-20-2011 01:32 PM

@ Ataros and podvoxx

My suggestion was:
If missions in missionloader can be selected by battle and/or area you are able to implement various battles from different missionbuilders in Mainmission.
Then only these missions are able to select from players.
At the moment you can run the Dieppe raid and the KDN-Pack at the same time, but at different locations and with different frontlines.

for example:
If players want to run the Dieppe raid only these missions should be shown in loadermenu because only that planes and groundunits are avaible at this battle, and they cannot select missions from the KDN-Pack with other types of planes and groundunits.
After some time or scoring the battle can be unlocked, then players are able to choose or vote for another battle.
Maybee you can call it " another kind of mapcycle " for multiplayers.

@ podvoxx

No hurry needed, real life is more important than virtual life. It is only an idea that can be discussed before editing the code.


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