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MattCaspermeyer 05-27-2014 04:47 AM

Oh, right! Gotcha on the justification picture.

This is part of the game text formatting functions - there is some dialog with really long words and then the spacing will be really far. I think I've seen it once or twice. There's nothing we can do about that (well except change the dialog to better optimize a line - pretty impractical).

/C\/C\

Dohi64 05-29-2014 09:34 PM

5 Attachment(s)
managed to find a few small mistakes.

also, thanks to this thread I found out you can do stuff with the princess dummy during training :)

1st pic: King Kerus instead of king Kerus
2nd: comma after wonderful + demon's instead of demons
3rd: managed/manage or falls/fell
4th: comma after well
5th: 'an' instead of 'the' would be better

and there was a first of all without a comma after it somewhere but I forgot to take a screenshot of it.

MattCaspermeyer 06-01-2014 05:29 AM

I've implemented all these - thanks!
 
Thanks for pointing these out! :)

I implemented all the pictures per your suggestions and went with manage / falls on the 3rd one.

I'm not sure where the "first of all" is so I'll need a screenie of that one...

I have some more to review on my end and will work on getting a V1.2 out soon...

/C\/C\

P.S. Yep - that's cool with the dummy!

Quote:

Originally Posted by Dohi64 (Post 660903)
managed to find a few small mistakes.

also, thanks to this thread I found out you can do stuff with the princess dummy during training :)

1st pic: King Kerus instead of king Kerus
2nd: comma after wonderful + demon's instead of demons
3rd: managed/manage or falls/fell
4th: comma after well
5th: 'an' instead of 'the' would be better

and there was a first of all without a comma after it somewhere but I forgot to take a screenshot of it.


Dohi64 06-01-2014 12:10 PM

5 Attachment(s)
no problem. although if you went with manage/falls, then the whole thing should be in present tense (turns out, slips).

and here's some more.

1, Freedom, with a capital 'f'
2, 'no, I don't remember' and 'so, what's your name' (2 missing commas)
3, the apostrophe
4, 'take poison damage' instead of 'takes...'
5, alright, comma and 'now, let me...' (missing comma)

Dohi64 06-01-2014 12:11 PM

1 Attachment(s)
and the last one (only 5 attachments are allowed per post).

6, 'a mage' instead of 'the mage' (twice)

oh yeah, I did a search in the .lng files, this is the file with the 'first of all' missing the comma:
eng_chat_1481693153_1875701420.lng

MattCaspermeyer 06-01-2014 06:04 PM

Thanks!
 
Quote:

Originally Posted by Dohi64 (Post 661074)
no problem. although if you went with manage/falls, then the whole thing should be in present tense (turns out, slips).

Oh, yah, good point. Here's how I ended up changing it (present tense seemed to work better for me):

qmsg_rage_0=The chest, which the mage gives to you, turns out to be pretty heavy and slips out of your hands. You manage to catch the artifact before it falls to the floor, but you badly hurt your hand as it strikes against the sharp edge.<br><br>After this sharp pain, everything grows dark before your eyes, and you feel dizzy and disoriented. You seem to hear some voices! And they are coming from the chest...

So let me know if you think that's okay or change the above to how you think it should go and I'll paste it in there...

Quote:

Originally Posted by Dohi64 (Post 661074)
and here's some more.

1, Freedom, with a capital 'f'
2, 'no, I don't remember' and 'so, what's your name' (2 missing commas)
3, the apostrophe
4, 'take poison damage' instead of 'takes...'
5, alright, comma and 'now, let me...' (missing comma)

Okay - I implemented all those - #3 was strange as it had a special character instead of the apostrophe...

Quote:

Originally Posted by Dohi64 (Post 661075)
and the last one (only 5 attachments are allowed per post).

6, 'a mage' instead of 'the mage' (twice)

oh yeah, I did a search in the .lng files, this is the file with the 'first of all' missing the comma:
eng_chat_1481693153_1875701420.lng

Okay, got those two, too!

Thanks for posting these - it is nice to have another set of eyes looking at all this and helping find errors!

:)

/C\/C\

MattCaspermeyer 06-01-2014 07:05 PM

Here's some more I found...
 
5 Attachment(s)
Okay, I've implemented these:
  1. "get in this" should be "get into this" and "serve the powers" should be "serve powers"
  2. "horse even doesn't" should be "horse doesn't even"
  3. "given us" should be "given to us" and "not to be" should be "not be"
  4. "Not a very" should be "Not very" and "me at first" should be "me first"
  5. "You dreaming" should be "You're dreaming"
More coming...

/C\/C\

MattCaspermeyer 06-01-2014 07:39 PM

...And more...
 
5 Attachment(s)
Okay, I've implemented all of these:
  1. "The is item" should be "This item"
  2. "and the hollow" should be "and hollow"
  3. "are still sometimes still" should be "are sometimes still"
  4. "Draghen" should be "Dreghen" (okay Draghen is actually in 4 places in the file, but EN(G)_ACTORS.LNG has it as Dreghen so I made it Dreghen)
  5. "you'v come" should be "you've come"
  6. "don't have boat" should be "don't have a boat"
(I combined 5 & 6 into one picture)

Okay, that's all I got for now!

@Dohi64, I'll wait for you to get through your current play through before I post V1.2 in case you find some more...

/C\/C\

Dohi64 06-01-2014 08:22 PM

Quote:

Originally Posted by MattCaspermeyer (Post 661089)
@Dohi64, I'll wait for you to get through your current play through before I post V1.2 in case you find some more...

happy to help, just be warned that it's gonna take a long while, judging from my progress so far.

edit: come to think of it, it might be better to release 1.2 sooner rather than later, that way I won't run into the same mistakes others have already found. or you could send over your updated file and I'd use that for the rest of my playthrough.

oh, and one more thing. the intellect tooltip is misleading, as I found out yesterday. it's not 10% spell damage increase after every 7 points but after every point. maybe it'd be a good idea to fix that as well.

MattCaspermeyer 06-02-2014 12:26 AM

Here's V1.2
 
***EDIT 2014-08-13*** Newer version available - see below ***END EDIT***

Okay, why not - here's V1.2 with all updates through post #28.

If you find more, please post 'em!

Thanks!

:)

Matt

There is a newer update - get it here


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