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P.S.1: Windows 7 avoids putting threads on same physical core when others are free, unless thread is HT aware. P.S.2: Some applications check CPU count and then decide how many threads it will spawn. Depending on counting method used, they may simply spawn too many threads for given mask (i.e. you have 4 cores, but give only 2 to application; application still sees that you have 4 cores total and spawns 4 threads, instead of optimal 2). If such applications does not have a way to be told about cpu count or thread count, HT might be problematic and probably should be disabled. |
In the Nvidea control panel is the option of 'threaded optimisation' which can be 'auto', 'on' or 'off'. I did some reading using google and there are a wide range of opinions regards this parameter. I just tried the Black death track with it switched 'off'. (some say the 'auto' feature is bugged but may be that applies to earlier Drivers)
I didn't get any stutters or pauses (just a drop in fps as the bombs hit) but should this be 'on' and how does it relate to this discussion regards hyperthreading (especially for us whose BIOS doesn't allow the user to disable HT)? |
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[Standing Ovation] Thanks! (we started with numbers 1,2,3,4 some years ago; then moved to 15 six months ago; now 85! :o This is progress my friends! :D) I have been flying yesterday with HT = off I must say I did not have any stutters but, I also realised I never had any stutters before. So, I wanted to turn HT=on again and test but I also wanted to control better the use of CoD on the cores (and identify how much CPU-time is used by other processes). Interestingly enough, I had exactly the same concern as SEE (the NV threaded optimisation usage). ~S~ |
Tryed yesterday first time without ht, no bad stutter, today i played with ht, no bad stutter. So i first thinking disabling ht was the cure but no it was yesterday official patch that was reduced much my stutter.
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1010101 = 1*2^0 + 0*2^1 + 1*2^2 + 0*2^3 + 1*2^4 + 0*2^5 + 1*2^6 |
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