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-   -   Graphics DLL set from today, 02/08/08 (http://forum.fulqrumpublishing.com/showthread.php?t=2689)

Jadehawk 02-11-2008 01:58 AM

New Dlls
 
I just tried the new Dll's on my rig and seems to work just fine here! Neven the winter maps work out really well.

ManicGibber 02-11-2008 04:16 AM

Quote:

Originally Posted by LeLv8_Otto (Post 35770)
Thanks that there is still recources to fix these problems :)

Problem below seems not to be related to new DLLs but I ask anyway if someone knows the fix. On winter maps smoke and snow dust shadow looks on my screen as below example - any idea what could cause that - happens also with original 4.08 dlls as welll these beta versions:
http://lelv8.org/temp/dust4.jpg

Check the Render_OpenGL section in your config.ini and if shadows=1 then set it to 2.

ManicGibber 02-11-2008 04:34 AM

Disregard my reply, it's incorrect. My screen looks the same for shadows of fire/smoke on Moscow 1 map, aircraft shadows look correct though.

Roy 02-11-2008 08:38 AM

Quote:

Originally Posted by ManicGibber (Post 35808)
Forget my reply, it's incorrect. My screen looks the same for shadows of fire/smoke on Moscow 1 map, aircraft shadows look correct though.

Is HardwareShaders=1 in your conf.ini?

ManicGibber 02-12-2008 03:05 AM

Quote:

Originally Posted by Roy (Post 35824)
Is HardwareShaders=1 in your conf.ini?

Yep, thanks.

bonzo 02-12-2008 02:30 PM

8800gtx blue flashing gone, thankyou.

Widowmaker214 02-14-2008 04:09 AM

I get the same pixilated shadows that LeLv8_Otto commented about..
regardless of DLL.. and my confi.ini has shadows set to 2

Roy 02-14-2008 08:20 AM

Quote:

Originally Posted by Widowmaker214 (Post 36049)
I get the same pixilated shadows that LeLv8_Otto commented about..
regardless of DLL.. and my confi.ini has shadows set to 2

Do you have hardwareShaders set to 1 in your conf.ini? Are you using DirectX or OpenGL?

LeLv8_Otto 02-14-2008 01:00 PM

I have :

Shadows=2
hardwareShaders=1

and use OpenGL

Urufu_Shinjiro 02-14-2008 05:22 PM

I seem to have an issue with perfect mode, water=0, the reflections are very blocky and pixelated, not smooth and 3d looking like in water=1 and =2. This also is regardless of .dll's. Didn't used to be that way but I don't know whats changed.


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