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-   -   RPG mod (http://forum.fulqrumpublishing.com/showthread.php?t=2676)

Devean 02-12-2008 07:42 PM

I really like how's the work progressing :) Keep up the good work, guys!

asadexes 02-12-2008 10:08 PM

Here my new Squad;)

left their harley
here come the skull Sqad
lol

http://i229.photobucket.com/albums/e...Untitled-1.jpg

Magog 02-12-2008 10:31 PM

lol, awesome! :grin:

bigmit37 02-13-2008 11:32 AM

:grin::grin:

Cool stuff.

asadexes 02-13-2008 03:23 PM

Now we need Skelos to import models in the game format

Skelos 02-13-2008 06:20 PM

Ok. Give me that models.

Ogre 02-13-2008 06:40 PM

1 Attachment(s)
Working on the dungeon tiles and ornaments. Here a quick test layout I did in Maya. I did tyhe layout quickly by hand so excuse the crude snapping together of tiles.

asadexes 02-13-2008 06:50 PM

wonderful,
i suggest to render a bit darker the part of "rock" on top,
or grey as the walls ( with the same "block" texture )

P.S.:shock::shock::shock::shock::shock::shock::sho ck::shock::shock:

asadexes 02-13-2008 06:53 PM

now we need objects, as altars treasure chests and similiar, that can collide correctly with tose tiles
and, with the help of skelos, insert all in the game editor.

In this time i'm translating in "tasks" code 2 adventures of advanced heroquest as test game

Ogre 02-14-2008 06:37 PM

2 Attachment(s)
Here a few WIP shots of dungeon decorations. More to come. When I have time I will neaten things up and send them to Skelos.


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