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-   -   Target Dot (http://forum.fulqrumpublishing.com/showthread.php?t=25931)

Ze-Jamz 09-09-2011 11:42 AM

Quote:

Originally Posted by Bewolf (Post 333759)
I am with you. Dots have to be adjusted a bit more to make up for distance, 4km and 8km dots could have different shading. You can't make dots smaller then the resolution a PC is able to handle.

But in general aircraft could be a bit more visible anyways. It simply takes the fun out of it if everybody flies at the deck because nobody is able to spot an aircraft from above against the ground. It's incredible hard to follow a Spitfire even in close quarter dogfights because it just vansihes against the ground, no reflections compensating for that.
Realistic or not, if the end result is a completly porked gameplay just because a PC can't handle real life visibility specs, then realism is more a curse then a blessing.

+1

there does need to be a balance..Hopefully they are working on this and that's not the finished product

MoGas 09-09-2011 12:28 PM

This dots are terrible, they need to go. Plus the "Ghost Dots" this is still there too...:(

PissyChrissy 09-09-2011 01:50 PM

Well it would seem that the opinion on this matter is split into two camps: Those who favour realism, and those who favour gameplay.

Seems the answer is simple. Keep the dots (but adjust them to fade with distance), and make them an option feature that can be turned on/off.

Now, i wonder if the devs will happen across this thread?

Gollum 09-09-2011 03:25 PM

Quote:

Originally Posted by timej31 (Post 333507)
For me personally I like it as real as you can get.

I saw a post from someone (I think it was you Krupi) that said most of the action is on the deck...that is terrible and totally ruins it for me - a beat down - nails on a chalkboard - whatever you want to call it. Perhaps if one flew knowing their life really depended on them surviving it would be different. Perhaps if you die during the mission you're out until next mission. I donno.

.

I would suggest that each server keep track of kills and for rank to be given to each player based on how many kills one has. If you die you while on the server you loose all kills and get demoted back to basic pilot status. This would keep people from flying about as if it didnt matter. Also, if you implemented some type of plane selection limit you could base who gets what plane on ones rank.

I like playing games where you can work on gaining rank while dieing and loosing everything is a possability.

Think that would be really cool and give me a reason to use the "bail out" button.

Ze-Jamz 09-09-2011 03:33 PM

Quote:

Originally Posted by Gollum (Post 333852)
I would suggest that each server keep track of kills and for rank to be given to each player based on how many kills one has. If you die you while on the server you loose all kills and get demoted back to basic pilot status. This would keep people from flying about as if it didnt matter. Also, if you implemented some type of plane selection limit you could base who gets what plane on ones rank.

I like playing games where you can work on gaining rank while dieing and loosing everything is a possability.

Think that would be really cool and give me a reason to use the "bail out" button.

Yes it would and this is a good idea m8

As long as the kill is credited even if you bail out which Im hoping wont be far away..

gaining rank like that would be an excellent idea

Gollum 09-09-2011 03:40 PM

Quote:

Originally Posted by PissyChrissy (Post 333819)
Well it would seem that the opinion on this matter is split into two camps: Those who favour realism, and those who favour gameplay.

Seems the answer is simple. Keep the dots (but adjust them to fade with distance), and make them an option feature that can be turned on/off.

Now, i wonder if the devs will happen across this thread?

I'm all for them being an option but my personal opinion is that its just too difficult to spot planes online. It's almost unrealistic without the dots because viewing the world through a computer screen presents some issues.

I've had situations online recently where my wingman and I lose each other never to be seen again. I was caught low by 3 spitfires at the tip of the german runway after takeoff on isles of doom (mountain top airfield). My buddy was circling above so I called for help. I said "Im at the west tip of the german mountain top airfield with 3 spits at the same level as the airfiled" He said "I'm circling there right now I don't see a thing". I evaded the spits for a good 3 minutes while no help arrived. My buddy couldn't believe he couldnt find 4 planes circling within such a small area and I couldnt believe he couldnt find us either. I burned up like a meteor and he still couldnt' find me.

This has happened a bunch of times. Where are you? IM RIGHT HERE!! I don't see anything...

I'm not sure if the dots are the solution but something needs to happen. Maybe reflections off of shinny aircraft parts?

I'm all for realism but certain things such as spotting planes are less realistic as is just because you cant spot things on the screen as you would in real life. Spotting aircraft should require keen eyes but you shouldnt not be able to find someone whos telling you exactly where they are..

Gollum 09-09-2011 03:45 PM

Quote:

Originally Posted by Ze-Jamz (Post 333860)
Yes it would and this is a good idea m8

As long as the kill is credited even if you bail out which Im hoping wont be far away..

gaining rank like that would be an excellent idea

Yes kill should be given for aircraft that dont make it home safely. Bail out feature would either determine you lived, captured, eaten by shark based on where you land. And you might start seeing people shooting parashoots to finish off pilots.

Sweet.

PissyChrissy 09-09-2011 03:49 PM

Quote:

Originally Posted by Gollum (Post 333872)
I'm all for them being an option but my personal opinion is that its just too difficult to spot planes online. It's almost unrealistic without the dots because viewing the world through a computer screen presents some issues.

I disagree. Yes, viewing the world thought a computer screens present s issues, but those issues are solved by having an adjustable field of view. I have a button on my throttle that i use to toggle fields of views. I use wide field of view for broad observation, and a narrow field of view for close scanning. Doing it that way is a heck of a lot more realistic than having obvious artificial sprites appearing over top of objects. That's basically like having a radar alerting you to planes you wouldn't otherwise have noticed. There's absolutely nothing realistic about artificially highlighting aircraft for us.

ATAG_Doc 09-09-2011 03:52 PM

How do you keep people from playing below 300m or lower? Huge map and everyone is in the size of a postage stamp like a swarm of bees. How about you crash / die / bailout over enemy territory you're out until next round and that could take as long as it takes. Hours, days, maybe a week. Depends on the operation.

Gollum 09-09-2011 04:34 PM

Quote:

Originally Posted by timej31 (Post 333881)
How do you keep people from playing below 300m or lower? Huge map and everyone is in the size of a postage stamp like a swarm of bees. How about you crash / die / bailout over enemy territory you're out until next round and that could take as long as it takes. Hours, days, maybe a week. Depends on the operation.

I don't understand the first part of this. as far as the second goes, I would'nt like it because I fly with friends. If I died I wouldn't be able to play with friends for a week? there arent enough servers for this either. 3 deaths and I wouldnt be able to play online for a while...


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