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-   -   Dynamic Campaign with dynamic AI planes and dynamic AI ground units (http://forum.fulqrumpublishing.com/showthread.php?t=25707)

hc_wolf 08-30-2011 02:30 PM

Jojovtx I have reduced the volume of vehicles and AI Aircraft and this should reduce that effect if it was from server. Your Ping will be an issue at 200.

See how you go with new version when Repka put it up later today or tomorrow

Ataros 09-01-2011 09:15 AM

Hi, Wolf!

Thank you again for a great mission!
The mission is Running on Repka #2 serer. Thanks to everyone for testing and providing feedback.

I have some feedback from players from the Russian forums.

1. Loading times are extremely high sometimes. After 3-4 hours of running a mission on a server loading time for player can reach 3-5 minutes.
The reason is too many groundgroups on map I guess. Upon spawn an aircraft about 25-30 enemy tank groups are reported in chat.

Is it possible to spawn tank groups only at the frontline but not spawn them on all markers of the map especially rear markers to reduce number of tank groups?

2. Frontline does not move. I guess the reason is a trigger that respawns tanks as soon as they are killed, and this repeats forever.
Is it possible to limit number of respawns for each marker by e.g. 3? Counters of all markers may be reset after any marker is captured. Another possible solution is to limit number of respawns by 3 per hour or 40 minutes depending on the distance between markers.

It is necessary to get the frontline moving somehow.

3. I think it would be better to have markers (spawnpoints) to be more evenly spaced to allow same timings between attacks/respawns.

4. Could you add more small calibre AAA guns to defences to make them more effective.

5. Is it possible to copy all messages from screen to chat window also to allow checking them later.

6. When watching the mission with external views I can not see some destroyers that are shown as icons on the map with MapIcons=1 difficulty settings. I.e. a ship is shown on map but not shown in game. When AI bombers attack these invisible destroyers AI bombers disappear right above target before releasing bombs.

7. Some other AI airgroups disappear surprisingly when watching with external views.

8.
string BPMaxPlanesAllowed = "1"; // max. number of aircraft allowed to be created by a player
Please change to 1 to prohibit creation of AI groups by players.

9. Expecting the upcoming beta patch could you please add 109-E4 and Spit2 to planeset.
Please remove 109-E3B, 109-Е4B from planeset for balancing purposes.

As we all are looking forward to a new medium-sized map introduced in the upcoming patch I hope in the future you plan making a version of your mission for that map. Smaller map would allow for less markers/spawnpoints and would reduce loading times and make the mission more dynamic.


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