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Wow!
Screenshots look way better with FSAA
http://farm7.static.flickr.com/6207/...85bfce62_b.jpg http://farm7.static.flickr.com/6130/...415bc504_b.jpg http://farm7.static.flickr.com/6204/...447d3723_b.jpg http://farm7.static.flickr.com/6209/...697b7f47_b.jpg http://farm7.static.flickr.com/6087/...cf70432c_b.jpg |
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This only works with nVidia?
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Is there any history of getting these files ok-ed by VAC?
good news indead, but we need a proper fix. but great work!! |
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However these files definitely work on my Nvidia GTX570 but they will not allow on line play due to the anti-cheat aspect, presumably in Steam. I can get onto the Syndicate server but it blocks Country/Flag selection. These files were even detected as 'Cheat' when I parked them in a CoD sub-folder. Shame that. 1C could include these files in their next patch as a temporary measure but there could be issues with the original creator of the files. |
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Great find OP! :) |
Great finding!! I will try it after I am back to home.
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This is just a morphological antialiasing (post processed antialiasing) that does every aliasing, not just polygon edges. That have performance advantages but does have problems like softening edges that should not, like text ... square edges ... etc You can enable MLAA in your ATI control panel and dont worry about anti-cheats problems, it works with IL2COD. Install the last driver, it comes with a up to 30% in performance when AMD’s Morphological Anti-Aliasing (MLAA) is enabled : http://forums.guru3d.com/showthread.php?t=348465 When is ready go to your Catalyst panel, 3D settings, then disable Application Settings and enable Morphological Filtering, set it up to x8 at least. |
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mmm thanks Buchon, that explains why I was happy with the AA ingame with my 5870... and saved me lot of discusions with my nvidia mates about if my IQ standards were lower than theirs. Cheers! |
Here is ATI Morphological Antialiasing (MLAA) in action :
http://i56.tinypic.com/x1admb.jpg Is not bad result :rolleyes: But has I said there problems, it will mess the text and softening instruments needles for example, because have not the ability of discern what edges are fine and what are not. IMO the in game ant-aliasing is correct at the moment and guess that it will be better with the DX11 optimizations that will let do more dept anti aliasing. |
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