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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Anyoen managed to make FSAA work? (http://forum.fulqrumpublishing.com/showthread.php?t=24861)

furbs 07-25-2011 06:38 PM

And it is really needed as planes at about 1000 yds looks worse than IL2 with no FSAA, IMO it makes the fantastic aircraft models look terrible

Why Luthier refuses to even speak about FSAA is anyones guess.

skouras 07-25-2011 07:09 PM

we need a supershampling option in game just like ROF
At least i had the same problem until they put it us an option

ParaB 07-25-2011 07:20 PM

Supersampling just eats massive performance. What we need is plain old working FSAA.

RocketDog 07-25-2011 07:41 PM

Quote:

Originally Posted by furbs (Post 314590)
Why Luthier refuses to even speak about FSAA is anyones guess.

I think we can guess.

skouras 07-25-2011 08:18 PM

Quote:

Originally Posted by ParaB (Post 314612)
Supersampling just eats massive performance. What we need is plain old working FSAA.

yes this is would be the best option for all of us
but i doubt :cool:

Gamekeeper 07-25-2011 11:31 PM

Quote:

Originally Posted by Tree_UK (Post 314496)
Very strange how Luthiers fans take such offence at the statements he has made. :grin:

Trouble is you misquoted him
Quote:

Originally Posted by Luthier
Basically we had built a 2013 game and had to pull it back into the present.


Tree_UK 07-26-2011 12:10 AM

Quote:

Originally Posted by Gamekeeper (Post 314731)
Trouble is you misquoted him

lol, I dont know which is worse! They went back in time to far!

MD_Titus 07-26-2011 11:20 PM

i think the basic gist of that statement stands true for il2 as well. how much graphic and performance improvement did we see the further it got into it's life? how many could play it maxed out at high resolutions with fps in the high 80s as an average, in 2008 even?

the engine is built to last. but that means that it's not properly tuned yet, nor are the vast majority of users machines capable of running it at full whack.

i also refer to rof, which also had it's teething and performance problems. however that engine appears not to have been built to last, as already i have seen postings from devs there intimating that users need to upgrade their machines to get use of the new effects that have been inserted, and that the limits of the engine are approaching. after only two years i add.

also tree, you weren't just quoting the man, you were twisting it to bait people - which is pretty much what all of your posts do. there's a difference between bug reporting and baiting, of which you are well aware. any of your issues that are answered are swiftly forgotten, any other issues that are not met are taken up in their stead to use as your latest chew toy. your signature being a case in point.

justme262 07-27-2011 09:46 AM

I've spent ages trying to get AA to work as well...
It seems to me that it works satisfactorily through the canopy glass, but then if I look from out side it is horrible.
http://img9.imageshack.us/img9/2044/aacanopy.jpg

http://img30.imageshack.us/img30/8553/aaoutside.jpg

I do have transparency AA set to multisample in the Nvidia control panel but I doubt it is doing anything...


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