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-   IL-2 Sturmovik (http://forum.fulqrumpublishing.com/forumdisplay.php?f=98)
-   -   System specs. (http://forum.fulqrumpublishing.com/showthread.php?t=2428)

MOH_Hirth 12-23-2007 01:53 PM

today:
Intel Q6600
1GB DDR800
GF8800GTS640 OC

This is relative for the quality you want, today i consider my system good for IL-2, average 50/75 fps with full quality details and 1024x1280.
drivers setings: antialiasyng 8x and anisotropic disabled.

My conf ini with the best quality:
[il2]
title=Il2-Sturmovik Forgotten Battles
hotkeys=HotKey game

[window]
width=1280
height=1024
ColourBits=32
DepthBits=24
StencilBits=8
ChangeScreenRes=1
FullScreen=1
DrawIfNotFocused=0
EnableResize=0
EnableClose=1
SaveAspect=0
Use3Renders=0

[GLPROVIDER]
GL=Opengl32.dll

[GLPROVIDERS]
Open GL=Opengl32.dll
DirectX=dx8wrap.dll

[NET]
speed=8000
routeChannels=0
serverChannels=3
localPort=21000
remotePort=21000
SkinDownload=1
serverName=test
serverDescription=
remoteHost=192.168.0.104
localHost=201.9.254.106
socksHost=
checkServerTimeSpeed=1
checkClientTimeSpeed=0

[MaxLag]
farMaxLagTime=10.0
nearMaxLagTime=2.0
cheaterWarningDelay=5.0
cheaterWarningNum=-1

[chat]
region=(dx=0.6921875,dy=0.07395833,x=0.0,y=0.0)
adr0=ALL
adr1=MY_ARMY
msg2=humm\u00202\u0020years\u0020download
msg4=uns\u002050
msg6=66
msg0=np

[game]
Arcade=0
HighGore=1
mapPadX=0.66875
mapPadY=-0.046875
viewSet=34
Intro=0
NoSubTitles=0
NoChatter=0
NoHudLog=0
NoLensFlare=0
iconTypes=3
eventlog=eventlog.lst
eventlogkeep=0
3dgunners=1
SubTitlesLines=4
ClearCache=0
TypeClouds=1


[HotKey game]
PrintScreen=ScreenShot
P=pause
Pause=pause

[HotKey gui]
Escape=activate

[HookViewFly Config]
timeFirstStep=2.0
deltaZ=10.0

[HookView]
MouseLeft=Len

[HookView Config]
AzimutSpeed=0.1
TangageSpeed=0.1
LenSpeed=1.0
MinLen=1.0
DefaultLen=20.0
MaxLen=3000.0
Speed=6

[HotKey builder]
MouseLeft=objectMove
MouseRight=popupmenu
Enter=freeView
Shift MouseLeft=worldZoom
Alt MouseLeft=select+
Alt MouseRight=select-
Alt Ctrl=unselect
PageDown=change+
PageUp=change-
End=change++
Home=change--
Ctrl MouseLeft=insert+
Insert=insert+
NumPad-0=insert+
F=fill
Ctrl MouseRight=delete+
NumPad.=delete+
Delete=delete+
Backspace=cursor
Tab=cursor
F10=land
F11=onLand
NumPad-=normalLand
NumPad+=toLand
NumPad-5=resetAngles
NumPad-8=resetTangage90
NumPad-7=stepAzimut-5
NumPad-4=stepAzimut-15
NumPad-1=stepAzimut-30
NumPad-9=stepAzimut5
NumPad-6=stepAzimut15
NumPad-3=stepAzimut30

[MouseXYZ]
F1=SpeedSlow
F2=SpeedNormal
F3=SpeedFast
MouseRight=XYmove
F4 MouseRight=Zmove
MouseMiddle=Amove
F5 MouseRight=Amove
F6 MouseRight=Tmove
F7 MouseRight=Kmove

[MouseXYZ Config]
RealTime=1

[HotKey Console]
Shift Tab=Activate
[Console]
HISTORY=1024
HISTORYCMD=1024
LOAD=console.cmd
SAVE=console.cmd
LOG=0
LOGTIME=0
LOGFILE=log.lst
LOGKEEP=0

[sound]
SoundUse=1
SoundEngine=1
Speakers=0
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=14
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=11
Attenuation=7
SoundMode=3
SamplingRate=2
NumChannels=3
SoundExt.occlusions=0
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=0
SoundExt.volumefx=0
SoundFlags.voicemgr=0
SoundFlags.static=1
VoiceVolume=11
Channels=2
SoundExt.extrender=0
SoundFlags.bugscorrect=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.85
RadioLatency=0.5
AGC=1
PTTMode=1
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=0
ActLevel=0
MicLevel=0
SoundFlags.forceEAX1=0

[rts]
;ProcessAffinityMask=1
mouseUse=2
joyUse=1
trackIRUse=1
DisableIME=0
locale=us

[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
Invert=0
SensitivityZ=1.0

[rts_joystick]
X=0 1 4 9 16 25 36 49 64 81 100 0
Y=0 1 4 9 16 25 36 49 64 81 100 0
Z=0 10 20 30 40 50 60 70 80 90 100
RZ=0 10 20 30 40 50 60 70 80 90 100 0
FF=0
U=0 10 20 30 40 50 60 70 80 90 100 0
V=0 10 20 30 40 50 60 70 80 90 100 0
1U=0 0 12 24 36 48 62 74 86 98 100 0
1RZ=0 8 22 46 70 94 100 100 100 100 100 0
1Y=0 1 14 29 44 58 75 89 100 100 100 0
1X=0 1 12 30 43 57 67 88 100 100 100 0
1=0 0 0 0 0 0 0 0 0 0 0 0
1V=0 100 100 100 100 100 100 100 100 100 100 0

[Render_DirectX]
TexQual=3
TexMipFilter=2
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=0
TexFlags.TexCompressARBExt=1
TexFlags.TexEnvCombine4NV=0
TexFlags.TexEnvCombineDot3=0
TexFlags.DepthClampNV=0
TexFlags.SeparateSpecular=0
TexFlags.TextureShaderNV=0

HardwareShaders=0

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=2
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=4
ForceShaders1x=0
PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=2
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=1
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=1
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=1

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=2
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=2
Water=2
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

brando 12-23-2007 07:46 PM

As others have said, I hope BoB will be as adjustable as IL2 has remained throughout. I'm still running perfect settings and getting good on-line play - but I won't be able to afford a major up-grade for quite a few years.

Hopefully Excellent setting, or its equivalent, will still offer the opportunity to enjoy the up-coming game.

B.

AMD 2x4600, DFI NF4 Ultra SLi, 2 Gb Mushkin PC3200HP, Ati x1950Pro, Raptor 74Gb, Hiper 670W PSU. All water-cooled, running XP-Pro x86

SPUDLEY1977 12-23-2007 11:43 PM

Brandon...
 
Looks like you have a top shelf PC! From my experience and the rigs of my friends your specs seem to have the best chance of not needing an upgrade IF BOB SOW is ever released.

One observation is that although I have the fastest LCD available, these new LCD's cant present a fluid game like CRT's can. No one sells CRT's anymore as they are not as fashionable , albeit much bulkier. For gaming the best LCD is not as fluid and pleasurable as a good CRT. I miss my CRT!

The LCDs for flight combat sims are the weak point. Only when one compares them side by side will you notice the significant difference. I owned and flew a good high refresh rate CRT for years, and I still miss it for smooth fluid solid looking moving objects.

For example, and object whizzing by on a good CRT appears solid and well focused, it just moves quickly. On a LCD it is fuzzy, does not appear sharp, it appears fuzzy and not in focus.

LCD's ghost period, the degree toi which ghosting appears depends on speed of movement. In the slow moving games one might not notice, but it is indeed there. In IL-2 I notice it everywhere and all the time. My friends who have never gamed on a CRT don't know what they're missing. I miss my CRT!

My two cents. See you in UBI !!

brando 12-24-2007 11:18 AM

Yeah, the Iiyama will only go when it dies on me. As you say, the response and clarity surpasses anything I've seen from an LCD screen.

B

Viking 12-24-2007 02:03 PM

Same here. My 21” Samsung SyncMaster 1100p+ is doing a good job at 1600x1200 @ 85 hz.

SPUDLEY1977 12-24-2007 11:05 PM

Stop !!!!
 
Must you all taunt me so?

I looked all over town last year and no one had any CRT's whatsoever :(. Enjoy it while you can. I just posted my findings cause all the reviewers said..either there was no ghosting or it was unnoticeable. Yes if you play pacman..perhaps.. but if you play anything that moves faster then your grandma's hair growin in her sleep...GHOSTS DO EXIST!.

Peace
:)

Codex 12-25-2007 11:48 AM

Core 2 Duo E6400 @ 2.13GHz
2GB Corsair 6400 @ 800MHz
150GB WD Raptor
250GB WD Sata2
HIS X1950XTX
SB X-Fi Fatal1ty
21" Dell WS 1680x1050

and I know I'll have to upgrade :P

6S.Manu 12-25-2007 12:05 PM

Intel Core 2 Quad Q6600
ASUS P5N32-E SLI, Sockel 775 nForce 680SLI
4GB DDR2 Corsair DHX
TAGAN TG700-U33 2-Force II
WD Caviar SE16 250GB SATA II 16MB
2x (SLI) XFX GeForce 8800GT "XXX" 670M, 512MB DDR3, PCI-Express
XFi Platinum
+
TIR 4 Pro
Saitek X52
Saitek Rudder

Should be enough?

Damn, I cant wait for SoW... I have to shot down these Spits!!!!

archer11 12-27-2007 01:19 PM

Quote:

Originally Posted by Insuber (Post 31951)
IBM PC XT
processor 8088 @ 4.77 MHz
8087 math coprocessor
256 kB RAM
20 MB Hard Disc
Floppy Drive 5.25", 360 kB
MDA Video Card
Green phosphors monitor
PC-DOS

Any chances? :-)

Your RAM is overmodelled.



My rig 's getting really old now, although 4.08 is running pretty fine (not on perfect though :( )...
P4 2.8GHz
2GB RAM
ATI X800GT 256MB
TIR 3 Pro
MSSW FFB 2
CH-throttle
CH-pedals

Guess I'll buy BoB on release-day and wait for decent reviews about system-specs to build a new one afterwards.

Tallyho1961 12-29-2007 10:01 AM

Here's the system:

HEC 435W PSU | ASRock 939Dual SATA2 | AMD64 3700+ | 2G PC3200 DDR RAM
ASUS X1950PRO 256MB | Audigy 2 | Saitek X45 | CH Pro Pedals | Track IR3 Pro

Running at 1024 x 768 x 32
Perfect landscape
Water 0

Kamikaze yields an average FPS of 54, minimum 20, maximum 137


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