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-   -   Me 110. Very Hard to Destroy. (http://forum.fulqrumpublishing.com/showthread.php?t=23476)

41Sqn_Stormcrow 06-04-2011 03:03 PM

Quote:

Originally Posted by drewpee (Post 293342)
Hey StormCrow any chance you could post a gunner video or even better a game track? :grin:

Unfortunately not, as because everytime I go out of the mission to start a track and I come back to the mission the controls freeze and I no longer can steer the plane (already reported by me a couple of weeks ago). So you have to take my word for it that the 110 is well destroyable when shooting at the right places from the right distance (not that I am very good at it. But when I do I can make them fall). I do have a tally of about 50 110 to my score (I must find a screenshot making device in order to show my stats. My fraps version seems not to work with CLOD).

Anyone also presses screenshot button (print button), gets a small freeze and then: no screenshot in the folder?

Jabo2009 09-07-2011 11:43 AM

Quote:

Originally Posted by Frequent_Flyer (Post 292139)
Aim for the canopy on a Bf-110 and you will soon find you get multiple kills per encounter. The Ju-87 seems to be unrealistically difficult to take out in my opinion.

did some ju 87 hunting last evening and I fully agree here: the stuka eats tons of lead before it shows heavy battle damage... feels like ages to take one down, hope they fix the DM on it

TomcatViP 09-07-2011 12:06 PM

Yes it's much harder to score a kill than in Il2. But then we had some bad habits (1 hit 1 kill eco shooting).

Man has to see the old photographies showing the number of impact on German bomber shot down during BoB to makes his own mind.

Take it like a new challenge to your own skills.

On that point the recent HS canon (ridiculous) mods for the spit is outragsous in many regards (Bing Bing You dead..)

~S

Plt Off JRB Meaker 09-08-2011 03:29 PM

Tip:Wait until the Bf110 climbs and presents it's full profile,as it does ensure you are in close,gun convergence under 250 yards and aim steady and use your ammo wisely.Voila!.......you'll have him.

Jumo211 09-08-2011 05:48 PM

:lol:

http://i888.photobucket.com/albums/a...ia-1943-01.jpg

S! HG :cool:

SEE 09-09-2011 12:24 AM

Maybe your expecting the spectacular 'ball of flame' or instant 'spiral downward' for visual confirmation of a 'kill'. You will still score the kill if the ac goes down later having suffered damage to cause it crash. Once you see small trails of smoke from one or more engines move on to another target. The same applies to essential flight structures such as flaps,ailerons, etc falling away.

The more accurate you are in terms of convergence, aim, etc the less ammo you will need to bring down several ac with a limited ammo belt evn though you think they are relatively intact and appear to be flying OK.

This is particularly effective on Channel Map servers where your enemy (especially if they are AI) have a fair bit of flying to do to get back to base.

Sokol1 09-09-2011 05:23 AM

Bf110 is the best CloD plane to dogfight against, since they dont fly like a "bat" and dont use "afterburner" like others fighters.

Is easy down then: aim in cockpit. :)

http://img714.imageshack.us/img714/7909/110hit.th.jpg

Adjust gunsight bars for 53 feet.

BTW - Too bad the hit effects in last beta patch. :(

Pilot kill (pre patch)

http://www.youtube.com/watch?v=TYcwlGtkLNY

Sokol1

Iku_es 09-09-2011 08:20 AM

What ammo load/convergency settings are you using??

I don't find the 110 extremely difficult to shot down. I always engage them from their high/low 5/7 position.
I either kill the pilot or put them afire using a mixed API loadout.

But its not an instant one-shot-kill-of-the-doom like in the original Il2. You need a 1 or 2 second burst at convengerce range.


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