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Sokol1 great info thanks!!
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@Ataros
It not work in FMB you must edit the mis file manually, then they stay on the moving ship. See the mission i've attached. |
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0_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1 /tow00_00 0_Static /tow00_01 1_Static 1_Chief Ship.Tanker_Medium1 gb /sleep 0/skill 2/slowfire 1 /tow00_00 2_Static /tow00_01 3_Static 2_Chief Ship.Tanker_Medium1 de /sleep 0/skill 2/slowfire 1 /tow00_00 4_Static /tow00_01 5_Static 3_Chief Ship.Tanker_Medium1 de /sleep 0/skill 2/slowfire 1 /tow00_00 6_Static /tow00_01 7_Static Do you know by chance if I can arm blue tankers with Bofors just to give both sides the same weapons? |
Yes and Yes the bofors should work for germans also.
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Post a screenshot if you get the time Pluto, am interested to see them operating but to lazy to try and figure it out myself :)
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you have not to edit the missionfile manualy to arm the "light Tanker" , just enable skins for it you you get an armament choice for it...
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But not for the second place and not so many options for AAA. ;)
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but IF the manual edits are still overwritten (as in old IL2) as soon you save the mission in the FMB again, it makes live easier...and i like it easy :D
anyway, i doubt im going in missionbuilding again like in the past with this weird "script" system. Personal 'feeling'. |
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