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Having said that, using 2 different screens (a 17inch diameter one, and a 47inch one) will show a specific object with the EXACT same size on BOTH screens if you maintain the same distance with both screens. You'll just have a VERY RESTRICTED field of view on the 17 inch screen. |
yes but pushing a buttom you would switch from realistic size to wide size keeping the effect of varying fov with screen distance in both cases
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Which brings me back to my first post in this thread: Quote:
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you would have the feeling of looking through a virtual window with smalling lens or not :)
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I must be getting fluent in raaaidalese or something;
What he means is marrying the two ideas - his original changing of the fov, with the 3D window idea - but having his change of fov as a digital, two setting affair controlled by a button, rather than an axis. When you pressed the button, it would be a little like a zoom out, and as long as the fov is still "connected" to the head tracking position, the impression of depth and viewing "through a window" would remain, though the fov would be much larger so I'm not sure the illusion would still work properly. |
yeah something like that I guess. lol xD
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yeah thats what i mean
you would have 3 options: realistic view: one degree of the screen is one dgree of fov zoomed view one double than the other wide view: one half than the other but making sure 6dof keeps the insync fov so distant objects look really distamt by keeping a constant angular size this effect would be comparable to looking troughg a window with different lenses your screen wont be a screen a ny more but a window to whatever worlds :) when they implement this ill buy trackir |
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