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I think that graphic representations of wounds and death would add to this game's realism.
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I will say it again. Imagine, that You get PERFECT AIRCARAFT, and then You get "pilot" loking like sack full of potatoes - it will be D E S A S T E R...
The realism of the humans is crucial. If You see real looking peoples, You will know what You are fighting for... One more thing - I am not sack of potatoes, and thats why I do not want to appear online as sack of potatoes. :lol: S! BG-09 |
A pilot figure blocking the instruments because you can't move like you can in real life is not realism, it's merely representation
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Without seeing "yourself" in the pit, things are cleaner, and you can marvel at the complexity and workings of the pit, while saving frames in the process. |
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But that said, we do need better modeling of G induced fatigue (or rather, to finally get modeling of G-induced fatigue, period). |
The only humans in this sim should be the ones behind the computer screen!
Everything else is artificial. Direct processing power to where it counts most - issues involving flight. How many humans do you see at altitude anyway? |
I think whats more important than the visual "more real" pilot are the effects incurred by certain maneuvers. For instance, the unrealistic negative g pushover that seems to be so popular should incorporate an aneurysm along with it. Heck, it should kill you. lol Read about any pilots that did extreme neg g pushovers and they'll also mention that they NEVER wanted to do them again. It hurts, A LOT!
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I personally don't need the pilot modelled, but would much prefer a ground crew animation. If IC is going to model pilot fatigue atleast the playing field will be equal for everyone, but he can't model the 20/20+ vision I used to have. ;) Maybe they should have an over 50 campaign server, hehe.
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Since this new piece of art is supposed to be a combat flight simulation, I'm expecting an unequalled level of immersion, which means :
1) a pilot's body modelled, in and out of the aircraft, able to walk around and do the sights, 2) a living airfield, including men at work, singing little birds, sexy ladies wandering in, ambulances and firemen, 3) historical procedures for take off, tactics, navigation, landing, rearm and refuel, 4) a dead-is-dead mode campaign : if you're downed, you restart as another pilot. The few had no respawn option. 5) a dedicated briefing/debriefing room, where all pilots would meet before scrambling, or after landing, what would involve a few animated sequences, Personnaly, I hope that the game engine is powerful enough to enable future infantry, tank, ship or subsim-oriented developments. Men, 8-core processors are awaited for the end of the next year, regards |
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