Langnasen |
04-21-2011 08:21 AM |
Quote:
Originally Posted by luthier
(Post 269446)
I just wanted to chime in on the posts from Mr KYA. He hasn't been with the company for almost 18 months, and I'm really not the kind of person who likes to air out dirty laundry and get into discussions of past faults and grievances. We had our differences, and we had our reasons for parting ways.
I'm not going to escalate this discussion, or rather not going to stoop to the same level and begin airing dirty laundry. I just hope everyone reading his posts takes them with a grain of salt, knowing they're coming from a disgruntled ex-employee. His opinion is perhaps a little biased.
I hope I won't ever have to say anything else on the matter.
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And yet we get more of an idea of what went wrong by reading his comments than we do from any of the people still working on the game. I'm sure you've seen all the speculation on what happened, yet we hear nothing from the team to explain it. The strangest thing is it took you six years to release an unplayable game (the stuttering) yet only two/three weeks to fix that with the multicore revision. For the sake of those two/three weeks you could have averted the release disaster. I'm sure some will say "that's none of your business", but I have to differ, for obvious reasons. We paid our money and we still do not have a game...MP still does not work properly, and there is no campaign. And no, I do not call what has been provided even remotely a 'campaign'. It is an insult if I'm frank.
And frankness, Luthier, would win you much credit. The community, on the whole, would like to think of itself as your partner in this, rather than mere customers who have been sold a non-functional game (as it was until the multicore revision, and still is for those without multicore CPUs).
On a more positive note, it is, at least, my opinion that certain parts of the game are true genius. The DM is incredible. And the terrain, at maximum settings, is likewise. Other components, the sound particularly, are pale shadows by comparison. The bugs are just bugs, par for the course these days with most releases. The pseudo full-window...god knows what's going on with that. But after the multicore revision I have considerably more faith this sim can, and will, come good. It's just that I, and most others (be sure) would appreciate the courtesy of being given some idea of what went wrong. Everyone who put their money on the table did, after all, indulge in a risky investment. And I'm not talking only of the cost of the game but the significant amounts that were invested in new hardware (in my case over £1000).
Keep going Luthier. If you can make this game what it should have been at release it will become a true milestone in simming history. :)
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