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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   So Much more Than A Flight Sim? (http://forum.fulqrumpublishing.com/showthread.php?t=20609)

ATAG_Dutch 04-05-2011 02:57 PM

Quote:

Originally Posted by SsSsSsSsSnake (Post 252904)
Dutch would you say the detail/effects are better than WOP and thanks for the FSX comparison,when i played that i was almost gonna buy those addons but deleted the game cus i didnt have time to play it:)

Can't comment on that one Snake. Never tried it. There are plenty of 'discussions' elsewhere regarding that particular incarnation of the Il2 engine!:rolleyes::grin:

TUCKIE_JG52 04-05-2011 03:13 PM

Quote:

Originally Posted by bongodriver (Post 252635)
I can hand on heart say that I have flown every sim available, and have looked at the ground detail, with no bias say that yes......the ground detail is better than anything else on the market in my oppinion, it is my oppinion and that of some others too, we appreciate others have different oppinions.

I've felt the same when landed the TM in the Buckingham Palace avenue, got short on avenue/runway and finished with th plane broken in a square, but started to look around and I saw monuments, a Book Shop, a Pub... for not to speak when I fly over the Westminster Abbey... This sim has something special on the ground. It looks like ready to be poulated with vehicles and people. :)

recoilfx 04-05-2011 03:26 PM

Quote:

Originally Posted by TUCKIE_JG52 (Post 252933)
I've felt the same when landed the TM in the Buckingham Palace avenue, got short on avenue/runway and finished with th plane broken in a square, but started to look around and I saw monuments, a Book Shop, a Pub... for not to speak when I fly over the Westminster Abbey... This sim has something special on the ground. It looks like ready to be poulated with vehicles and people. :)

Today's hardware can definitely support population & cars. Graphics cards can certainly handle whatever polygons are thrown at them. All signs point to that physics/FM/DM/AI in CloD are not that resource intensive.

The population modeling doesn't need to be so detailed, but even at GTA3 detail it would provide great immersions.

The problem is Maddox's team is small and financial resources are finite :-(

Someday...

Ataros 04-05-2011 03:27 PM

Geate video illustration here http://forum.1cpublishing.eu/showpos...&postcount=263

ATAG_Dutch 04-05-2011 03:34 PM

Quote:

Originally Posted by Ataros (Post 252952)

Thanks Ataros, that's a great link!


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