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...talking about problems with british campagne...
... there is another problem that noone other than me seems to have?
I cannot even start the english campagne of the sim because I absolutely cannot get the Hurricane started in the first mission of the campagne. (I fly on full real settings, with the exception of that antropomorphic thing, that I have turned off). In a selfmade mission for the Hurricane that I had made with the editor, I have no problem at all with that aircraft! But in the campagne there is seemingly no way to get the engine of the Hurricane started. I do the same preflight checks like always but the engine wont start. I was told by someone here on the forum that it probably has to do with the main and the reserve tank. In that mission the main tank is empty and the reserve only half full or so. But I didnt find a switch that allows me to select the separate tanks? Anyhow, its a bit f.....-up this first mission. The second wave of german bombers comes already in and I am still nailed to the ground. :confused: In the german campagne, I get at least the plane off the ground but there are some other things that dont work properly. I`m not going to write about that its already known I think. Well I`d like to fly both campagnes one day, if possible? :mrgreen: |
I have no problems starting the Hurricane.
I have custom key binds so I'll simply tell you the commands. Select Magneto1 Select Magneto2 Open Fuel Cock (main) Pump Fuel 5 times Start Engine (with I key) |
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You wrote: open fuel cock (main) There is just that one fuelcock on the left that has 3 positions right? I tried all of them, dont know on which position is "main", none of them brought more than a cough from the engine? :confused: But thanks anyway, I appreciate your answer. :) |
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Well I just press the key one time to open the Main fuel cock. Then I pump fuel a few times with the hand pump and then I start the engine. I don't know what more advise I can give, if that doesn't work for you then I'm sorry I can't help you more. Good luck. |
As far as the new code lines in the campaign.ini go, I have no clue if they are functional or not at this point. Basically CoD seems to use a similar siystem to the old IL2 - that means everything not placed in "xxxxxx" will not be read by the sim.
I am alos not sure what the dev's intention regarding the storyline was - as it only makes sense the way it is with the bugfix: -> Shoot down the guy that is causing you problems -> Rehabilitation for your name in the Squadron -> Florence |
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The campaign is pretty lame really , just didn't do it for me. I'd prefer a dynamic campaign. Also alot of the missions I 'failed' but I had nothing else to do. I'd shot down everything or they had turned back. Some were just a bit pointless ... take off here - land there. Done.
Other like the last mission were a bit wtf , fly in pitch black and try to impress a girl sitting on your lap in the cockpit. Huh? I defenataley prefer dynamic campaigns. |
Indeed, the story is a bit... substandard.
As far as the quotation marks goes, seems as if the current code won't even read and load a mission that is not listed in them. My educated guess is that there's still something not ready in the Sim, so basically this fix is a way to bypass it. |
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I haven't played the campaign the whole way through yet so I haven't yet determined this. |
Thanks for the help.
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