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-   -   [REPORT FOR DEVS] FullMissionBuilder (http://forum.fulqrumpublishing.com/showthread.php?t=20024)

Stiboo 04-10-2011 04:14 PM

also...

how do you set targets for mission success / fail etc..

IL2 had a target marker as an object..what does COD use?


.

Zorin 04-16-2011 12:45 AM

Guess a bump is in order. Still hoping for a sticky.

Stiboo 04-16-2011 05:12 PM

yes keep the bumps going...


Would really like to know how you make a mission success or fail?...once I know this I can get cracking....



.

FG28_Kodiak 05-09-2011 04:25 PM

It's easy :

Set a Trigger.
Make a link to the trigger in your script-code, decide what happens if the trigger is active (Mission won, Misson lost etc.) Set ABattle.doSingleBattleSuccess(bool) or Campaign.battleSuccess to true if won and false if lost.

Ok will make a Sample Mission for that. :grin: ;)

Rattlehead 05-10-2011 12:06 AM

Quote:

Originally Posted by FG28_Kodiak (Post 280784)
It's easy :

Set a Trigger.
Make a link to the trigger in your script-code, decide what happens if the trigger is active (Mission won, Misson lost etc.) Set ABattle.doSingleBattleSuccess(bool) or Campaign.battleSuccess to true if won and false if lost.

Ok will make a Sample Mission for that. :grin: ;)

Unfortunately not all of us are programmers, or understand code. I have very rudimentary programming knowledge, but not enough to make even simple scripts.
Any help you or others could provide in setting up basic mission parameters (like won, lost etc.) would be greatly appreciated.

Edit: Sorry Zorin, I didn't mean to start hijacking your thread.

FG28_Kodiak 05-10-2011 04:48 AM

I am about to make some sample scripts, will make a new thread when i am ready.
Any special wishes?

Old-Banger 05-10-2011 11:14 AM

I made a very simple map for our server, including AI moving ships. 2 groups of 4 vessels. Unfortunately the map would not finish loading.

If the ships are replaced as static vessels, the map loaded! A possible bug, or am I really as bad at making maps/missions as I think I am?

Also, as posted above, how do you add additional units of AI at different times? It seems to me that the only option available is at the start of each map.

Rattlehead 05-10-2011 11:42 PM

Quote:

Originally Posted by Old-Banger (Post 281193)

Also, as posted above, how do you add additional units of AI at different times? It seems to me that the only option available is at the start of each map.

That option seems to be disabled for now, which is a great pity. The only solution to that right now is to perhaps make units spawn through a trigger.

Rattlehead 05-10-2011 11:43 PM

Quote:

Originally Posted by FG28_Kodiak (Post 281081)
I am about to make some sample scripts, will make a new thread when i am ready.
Any special wishes?

Get ready! ;)

Nah, just kidding...I have no special wishes, but thanks for the help.

Tbag 05-15-2011 06:11 PM

Wanted to fiddle with the radio navigation today but could not find the radio beacons in the FMB (Knickebein, Lorenz). Is it me or are they simply not there?


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