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-   IL-2 Sturmovik: Cliffs of Dover (http://forum.fulqrumpublishing.com/forumdisplay.php?f=189)
-   -   Everyone CALM DOWN. (http://forum.fulqrumpublishing.com/showthread.php?t=19613)

Shrike_UK 03-28-2011 08:09 PM

im deffo gonna spend some time in that Blenheim, what a beauty!!!

JG14_Jagr 03-28-2011 08:18 PM

Quote:

Originally Posted by 123-Wulf-123 (Post 242424)
The GAME (like all games) is experiencing a few hiccups prior to its launch in the West, SO WHAT?

A lot of you people need to get a serious grip on reality.



Of all the people that have posted, you seem to have the least grip on reality. Calling the issues "a few hiccups" shows that you quite clearly have no comprehension of what is actually happening.

A flight sim is basically a giant collection of effects and graphical representations to enable a 3rd party to experience flight. 90% of those very essential effects are not going to pass a test geared towards strobe sensitivity and epilepsy.

The last 4 months or so that should have been used to go full speed and implement, correct, and optimize features that were advertised as in the game were actually spent ripping them out and replacing them with a lesser placeholder. When it became obvious that the amount of work that was needed to individually fix these issues was not available, this "filter" was added to get past the "test" and hopefully get the game at least released. Now, assuming that 1C and Ubi keep funding, and the developers keep developing, it will take many months of work to replace all the issues in the game so that the filter can be removed.

Lets all be optimistic and say they are able to get the funding to keep running and fixing, when they are done, the filter will be removed, and the game will NOT be the game we have been looking at. All those effects so crucial to flight sims will have been removed..

And remember also, that the game is a mess because of the time they wasted trying to implement it in the first place...so now they need to divide resources between fixing obvious issues with the Sim, and ripping out things that will enable the filter to be removed eventually..

This is in no way a trivial issue..

I'm sure the Dev crew is devasted after the time, effort, and stress they had to deal with to get this close to finally releasing it only to have their plans dashed at the last minute..

Don't be shocked if this doesn't end up like Falcon 4.0 did.. never finished..

Oktoberfest 03-28-2011 08:19 PM

Quote:

Originally Posted by F19_lacrits (Post 242840)
Are you complaining at the screen shot in game of the cliffs.. comparing it to real world photos.. !? You should get back down on earth and realize it is a game and the map is quite huge with a lot of objects and details. If you wanted better reproduction of the cliffs then you would have to sacrifice something else. It's all a balance.. I think it's most important to have map features that looks like the real deal but is not necessarily the real deal in all it's details.
You should go back to flying 2D FSX with 3D features again.. It looks more photo realistic, although it's more like painting than full 3D modelling when it comes to the scenery.

First, not everybody knows how the Cliffs of Etretat look like, so photos are there for information purposes. I nver said I wanted the game to look like pictures.

Second :

Come on, look at that Clodo screenshot. Don't you have a problem with the water and its perspective ? The land looks like it is floating 20 meters over the surface, out of range of the water, whoch seems not to be at the same level at all !
IL2 had 10 years ago at least mock up waves that were doing the trick. Overall, IL2 gives a better impression of reality that... that !

As you say, it's important it looks like real. I'm a pilot IRL too, and I tell you, this looks nothing like real life. It looks like a teletubby colored piece of shit !

I already see the critics on Angry Video Game Nerd....

123-Wulf-123 03-28-2011 08:46 PM

You're doing it again..... put the bag over your mouth and nose....deep breaths.......steady..........:cool:


It WILL be fine. :-)

JG4_Helofly 03-28-2011 09:19 PM

Well, I won't comment before I have played it :)
But yes, apparently some things went wrong and we are looking at an unfinished game with major issues. But I think that many people are overreacting simply because they have been waiting for 8 years to play this sim. And now it doesn't live up to their expectations. Of course that's a hard blow, but it's no use to get hysterical.
Just keep cool and lets help this game with it's difficult birth. That's what a good community does and what keeps this series alive.
We need people who know what constructive crizicism means. That's how we will move forward.

123-Wulf-123 03-28-2011 11:56 PM

I am not the sort to gloat or say "I told you so......"

That is not my style, however as predicted there have already been developments :-)

X32Wright 03-29-2011 01:48 AM

What exactly do you expect a Global Illumination simulation of lighting using radiosity derived shader maps? We aren't there yet eventhough instant radiosity is now possible with CUDA. Heck this HDRI effect on the cockpit surely isnt realistic either but then to get soemthing close to our eyes requires alot more computational reousrces plus 'participating media' computations as well plus the whole computational fluid dynamics to make things feel the way they do. This is a FUN simulation afterall :)

Tiger27 03-29-2011 03:31 AM

Quote:

Originally Posted by Tanner (Post 243190)
Two Points:
1. I couldn't care less about the stunning nature of the cockpit if the rest of the game is boned.
2. There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting. Glass is not perfectly transparent. Those sharp shadows are indicative of something more like the absence of glass especially glass the thickness of which was found on these planes. Glass reflects, refracts and retransmits light. There is nothing of those essential qualities of light and of glass in these "stunning" cockpits.

Not positive but aren't the cockpits made of perspex?

AndyJWest 03-29-2011 03:42 AM

OMG! CloD doesn't model every photon! - Or more accurately, it doesn't model every alternative place we might detect a photon depending on which Multiverse we are in, or which of Schrodinger's cats we last tickled under the chin, or...

That's right, it is a simulation of reality, not reality itself. It isn't perfect. Only a fool would expect it to be.

David Hayward 03-29-2011 03:51 AM

Quote:

Originally Posted by Tanner (Post 243190)
2. There is every indication that those stunning cockpits are ridiculously inaccurate with respect to lighting. Glass is not perfectly transparent. Those sharp shadows are indicative of something more like the absence of glass especially glass the thickness of which was found on these planes. Glass reflects, refracts and retransmits light. There is nothing of those essential qualities of light and of glass in these "stunning" cockpits.

This is my favorite complaint about CoD so far. I'd also like to see every photon modeled.


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