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-   -   First impressions (russian forum thread) (http://forum.fulqrumpublishing.com/showthread.php?t=19410)

diveplane 03-24-2011 11:49 PM

Quote:

Originally Posted by sfmadmax (Post 238952)
I agree, most of the posts are from people with mid range to poor hw specs complaining about FPS.

ANy news regarding the head bobbing etc?

i have a E8400 and it runs dcs a10c nice, some of the user videos, pcs are not super old dated , its poor code if you ask me , sure they will iron the performance issues out with time though.

Mardescrap 03-24-2011 11:59 PM

Quote:

Originally Posted by Blackdog_kt (Post 238941)
They said that you can use clickable cockpits if you want to.

Then again who knows? Maybe Ubi made them disable it to save us from carpal tunnel syndrome due to using our mouse too much, just like they made them introduce an anti-epilepsy filter that lowers frame rates :evil:

Oh well, i trust the dev team to patch it up to a standard that corrects what's been forced on them by outside factors and idiots in management during the coming weeks. Let's hope they can do it easily (having problems imposed on you by others can be demoralizing sometimes), the game manages to overcome its initial hiccups and sell well and we get to fly it the way it was meant to be flown ;)

I'm irritated at the way the publishers handled this but i'm still optimistic. Rome wasn't built in one day and most of the times the Romans didn't have someone like Ubi demanding silly things like "make the Colosseum float in mid-air please" :-P



Just so you know, every game publishing company makes demands like this. Nintendo, EA, Sony, Ubisoft, whatever.

EVERY GAME ends up with the "epilepsy filtering whatever that is" (meaning just changing light intensity differences) and further must have health disclaimers. It's a common thing, it's there for legal reasons.

I think that even animation movies watch out for "dangerous flickers".

So I don't see why people want to burn down ubisoft because of this.

Tree_UK 03-25-2011 12:04 AM

Quote:

Originally Posted by sfmadmax (Post 238952)
I agree, most of the posts are from people with mid range to poor hw specs complaining about FPS.

ANy news regarding the head bobbing etc?

Check out the russian forums, people with big high end rigs having the same issues, come on guys use Google and search, the answers are all there.

JG52Krupi 03-25-2011 12:39 AM

Quote:

Originally Posted by Tree_UK (Post 238962)
Check out the russian forums, people with big high end rigs having the same issues, come on guys use Google and search, the answers are all there.

I am an atheist but if you were to take a pic of your self Tree I would not be surprised by the horn's.

Your so full of it, you have no facts and you keep on saying people with 570/580 are having problems i still cant see them.. again your full of it, troll somewhere else.

Blackdog_kt 03-25-2011 02:05 AM

Quote:

Originally Posted by sfmadmax (Post 238952)
I agree, most of the posts are from people with mid range to poor hw specs complaining about FPS.

ANy news regarding the head bobbing etc?

I'm currently reading the German manual someone linked in another thread. Unfortunately i don't speak German, but thanks to a forum member who ran it through a translator and linked the resulting text file it's possible to understand most of it.

Head bobbing is mentioned in the manual and it's also visible in the realism options screen if you watch the developer diary video that's been posted in another thread. ;)


Quote:

Originally Posted by Mardescrap (Post 238959)
Just so you know, every game publishing company makes demands like this. Nintendo, EA, Sony, Ubisoft, whatever.

EVERY GAME ends up with the "epilepsy filtering whatever that is" (meaning just changing light intensity differences) and further must have health disclaimers. It's a common thing, it's there for legal reasons.

I think that even animation movies watch out for "dangerous flickers".

So I don't see why people want to burn down ubisoft because of this.

I'm not exactly hell bent on eating their babies, just somewhat irritated due to last minute surprises :-P

Truth be told, they could have communicated a lot of stuff in a better manner, this being one of them. A temporary FPS glitch on such a complex product that will receive loads of patching in the coming weeks is not the end of the world, i agree. It's just that people could compromise easier if they had been given some time to digest this information, that's all really ;)

recoilfx 03-25-2011 02:14 AM

Unless I didn't understand Luthier correctly, what he said was they implemented a last minute solution to fix the epileptic issue using shaders.

Of course, last minute implementations is not optimized, FPS will suffer - that doesn't explain the horrible stutters, random crashes, interfaces bugs and misspelling reported at sukhoi.ru.

It's a rushed game, and Ubisoft made the wise choice on delaying the US launch. They would been lynched if the standard is set this low.

I will buy a copy day one to show my support, but good luck to Team Maddox. I hope their work will shine through by subsequent patches. God speed.

Mardescrap 03-25-2011 02:29 AM

Quote:

Originally Posted by recoilfx (Post 239037)
Unless I didn't understand Luthier correctly, what he said was they implemented a last minute solution to fix the epileptic issue using shaders.

Of course, last minute implementations is not optimized, FPS will suffer - that doesn't explain the horrible stutters, random crashes, interfaces bugs and misspelling reported at sukhoi.ru.

It's a rushed game, and Ubisoft made the wise choice on delaying the US launch. They would been lynched if the standard is set this low.

I will buy a copy day one to show my support, but good luck to Team Maddox. I hope their work will shine through by subsequent patches. God speed.


It is not rushed, they had what 5 years?

I don't think ubisoft delayed for debugging reasons. You can't really fix much in a month and they made themselves far worse (SH5).

You can't expect a perfect game from the start especially when your game life is expected to be 10 years. IL2 Sturmovik has still issues but I can live with them, I mean the game has such a wide scope.

If you remember 10 years ago IL2 came out, as CoD it had its issues, such as stuttering, linear campaign, weird physics bugs, it wasn't better for its time. Still even with the first playable of the game I was amazed at how it felt flying the 109. I think we can expect the same of this one. It'll get better after some years, in 10 years it'll look outdated but will be wider and more bugfree and if Maddox Games is still around we'll get something new and again some people won't be happy.

As for patches, IL2 was 50% free patches. If we can expect the same I'm happy.

recoilfx 03-25-2011 02:52 AM

When I said 'rushed', I didn't mean the development time. All signs pointed to Maddox games running out of money - they had to have a publisher and get the game out.

This is game is rushed because they didn't have the time to polish - very crucial these days.

I didn't expect a perfect game. Maddox Games is very much a small team, a productive one at that - especially for the magnitude of what they are trying to achieve. Unfortunately, it seems this is more than they can chew.

One of the goals of Cliffs of Dover is supposed bring in new blood, however, the general public will not be as understanding as us fans. As such, I hope Maddox Games can deliver, just as 777 studio.


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