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-   -   For Luthier or Oleg...Dedicated server info please (http://forum.fulqrumpublishing.com/showthread.php?t=19297)

EAF92_Brigstock 03-20-2011 06:33 PM

Quote:

Originally Posted by Thee_oddball (Post 236565)
I will just take a guess and say that a good server will need 8gb Quad core setup 4mbit connection to be able to handle 128 players

You might be right there.
Me, I'm aiming more modestly at up to 32 players + some AI and hoping my Quad and 2 gig Ram on 100/100 will do it :)

Given the min spec for the actual game is:

Processor: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+
Memory: 2GB

Matt255 03-21-2011 07:23 AM

Quote:

Originally Posted by Thee_oddball (Post 236617)
4 kilobytes (32 kilobits) perplayer X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits :)

I would doubt that 32 kb per player is enough for somewhat smooth gameplay, but we'll see.

No601_Merlin 03-21-2011 09:08 AM

Quote:

Originally Posted by Thee_oddball (Post 236617)
4 kilobytes (32 kilobits) per player X 128 =512 Kilobytes X 8 (8 bits per byte) =4.096 megabits :)

Why do you calc 4 kilobytes (32 kilobits) per player X 128. ?

I thought it was 128 kilobits (16 kilobytes) per player upload.

EAF92_Brigstock 03-21-2011 10:20 AM

Quote:

Originally Posted by No601_Merlin (Post 236818)
I thought it was 128 kilobits (16 kilobytes) per player upload.

Hi Merlin

Where did you get that info from. That is quite a lot of bandwidth for each player

meshuggahs 03-21-2011 10:30 AM

Quote:

Originally Posted by EAF92_Brigstock (Post 236838)
Hi Merlin

Where did you get that info from. That is quite a lot of bandwidth for each player

I'm guessing from the official system req's:
Multiplay: Broadband connection with 128 kbps upstream or faster

That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much.
Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game.
Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow.

No601_Merlin 03-21-2011 11:23 AM

Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?

EAF92_Brigstock 03-21-2011 05:53 PM

Quote:

Originally Posted by No601_Merlin (Post 236850)
Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?

128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good

Feuerfalke 03-21-2011 07:25 PM

Quote:

Originally Posted by EAF92_Brigstock (Post 236616)
The game has gone gold, the server software must be nearly there if not complete. Even if it is still being worked it'll only be minor tweaking.

How do you know? Got some insider information? Or just a personal opinion?

Bobb4 03-21-2011 07:31 PM

Quote:

Originally Posted by EAF92_Brigstock (Post 236981)
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good

remember that is only up-stream add maybe 1mbps downstream and a 128 player server is going to need more than a 100mbits line :(
But i have faith in Oleg not deviating too far from existing IL2 code :)


If one looks at ROF with its 256kps to 10mbps network settings both up and down...

Feuerfalke 03-21-2011 07:33 PM

Quote:

Originally Posted by EAF92_Brigstock (Post 236981)
128kbps+ x 128players = 16mbps+

Which would be comfortable on datacenter hosted dedicated server.

Recommend a server host, if you're in the UK

http://www.gtxgaming.co.uk/dedicated-servers

are good

I strongly doubt the basis and the conclusions of this calculation.

A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players...


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