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Me, I'm aiming more modestly at up to 32 players + some AI and hoping my Quad and 2 gig Ram on 100/100 will do it :) Given the min spec for the actual game is: Processor: Pentium® Dual-Core 2.0GHz or Athlon™ X2 3800+ Memory: 2GB |
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I thought it was 128 kilobits (16 kilobytes) per player upload. |
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Where did you get that info from. That is quite a lot of bandwidth for each player |
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Multiplay: Broadband connection with 128 kbps upstream or faster That would mean 16mbit+ just for the incoming data for 128 server wich I don't think is that much. Taken there's way more data to be transfered with sophisticated damage & flight models etc, than your "normal" multiplayer game. Don't think anyone would want a server of that size on anything less than a 100mbit connection anyhow. |
Yes got it from official system specs Brigstock, so could anyone recommend a server host. ?
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Which would be comfortable on datacenter hosted dedicated server. Recommend a server host, if you're in the UK http://www.gtxgaming.co.uk/dedicated-servers are good |
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But i have faith in Oleg not deviating too far from existing IL2 code :) If one looks at ROF with its 256kps to 10mbps network settings both up and down... |
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A common server for a shooter uses 1600kbps for a 40-slot-server. I seriously hope CoD's netcode is not so bad that it needs over 10 times the traffic for 3 times the players... |
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