Blackdog_kt |
03-02-2011 11:25 PM |
Quote:
Originally Posted by KG26_Alpha
(Post 229996)
I'm just guessing but..............
That Spits poly count would probably make 5 IL21946 aircraft if not more.
Bung a few of those into the air, hmmmmm 12 v 12 and say good bye to your frame rates slide show time.
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I'm guessing you are probably right. However, they don't have to do the 3d modeling since team Maddox is more than capable of that.
What they could do for CoD in the long run if they got some kind of contract or a deal with Oleg's team is to code/transfer their accusim module to the CoD engine if CoD will benefit from it, or simply work as a subcontractor on specific items and sub-systems if CoD already has something similar to accusim. For example, we've been told we'll have every single system in the aircraft working as it should in CoD, just with an automatic start-up/shutdown. Maybe A2A could work on optional patches for each aircraft that make a fully manual procedure available for those who want it.
I somehow got the impression from what we've been told in the weekly updates and from people who attended the Moscow and Kiev gaming expos and gave us feedback on CoD that what we're getting is already very similar to the accusim engine model, so i don't know if and how useful A2A's contribution could be on that front.
However they are still a team who knows their stuff, they have a lot of knowledge on the intricate mechanics of operating vastly different aircraft (from dead simple piper cubs to P47s and four engined propeller airliners of the 50s), plus they have access to some very good sound recordings done on real aircraft. They seem to have a certain kind of reach in the aviation community and it's easy for them to get access to real aircraft for their projects, so even if they were there simply to provide Oleg's team with accurate sound recordings it would be a beneficial partnership.
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