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-   -   4.101 RC - List of fixes (http://forum.fulqrumpublishing.com/showthread.php?t=18367)

Romanator21 01-25-2011 07:05 AM

Quote:

That means what? The IL2 is relieved from from fusing, everything else stays the same?
No, ampoules are relieved from fusing. Everything else stays the same...for now.

swiss 01-25-2011 07:15 AM

I still don't get - Is there a IL2 name for these mysterious "ampoules".


But then again I dont really care anymore.

rollnloop 01-25-2011 07:54 AM

Ampoules=VAP-250

KG26_Alpha 01-25-2011 08:09 AM

TD

Firstly well done once again for attending to the IL2 1946 series so quickly with the little patch :)


Quote:

Originally Posted by daidalos.team (Post 216163)
Dear IL-2 fans

One of the most commented features of 4.10 has been the 2s bomb arming delay. We have listened to your feedback and spent a lot of time and energy reviewing and discussing this feature inside our team. In 4.101 we have removed arming delay from ampoule loadouts only. In 4.11 - we will rework the arming delay for each individual bomb based on available historical references and within limitations of IL-2 code. Plus we will make this feature optional either via an existing or a new difficulty switch.
.


Will you make available (transparent) the source for your new "fusing" data please, I would be interested in seeing this for my own references and compare with data I have rather than a "closed shop" procedure, it could help to have external data provided by others.

Regards

bolox 01-25-2011 08:50 AM

just a reminder about lack of new torp control box in nose gunner position on ju88 torps (post338 in bug thread)

basola 01-25-2011 08:55 AM

i've posted in bug section, i post here too.

with a multi engine throttle control (4 throttles and 4 pitchs)all work except pict for engine 1!
pitch value is not showed in game (but it work on planes).

all throttle works ok, i don't know if pitch 4 work (no planes for test it :D)

Eldur 01-25-2011 10:03 AM

Veeeeery old bug, don't know how long we have it already... maybe since Il-2 Demo 1? :D
When neither climbing nor descending, variometers always show like -1.2m/s. Best seen on the ground and with altitude AP when flying bombers.

Azimech 01-25-2011 10:54 AM

Thank you very much TD!

I'm especially waiting for the new torps for my online carrier defenders mission.

But ehm... night sometimes too dark? I usually fly mid december with a moonless night, and I feel they even could be darker. I have no problem with reading my instruments. Maybe my gamma is too high? I don't even know where to adjust it in the game if possible. Too bad the stars aren't visible though. Anyway I can imagine there were situations where the ground was indistinguishable from the sky, especially with cockpit lights on. Currently we don't have that. Too bad the game engine doesn't support HDR and I know it never will.


Flying on instruments only is VERY cool.

One small bug which probably wasn't reported: already at dusk the AI AA and ship gunners can't hit anything.
At night without enemy search lights, you can even land on an enemy airfield with navigation and/or landing lights on, and they can't find you. I did multiple landings and take offs from that field and the AA only fires roughly in my general direction.

150GCT_Veltro 01-25-2011 01:15 PM

Quote:

1. Problem with class compiling causes problems with online & check runtime.
Maybe this is related also with 4.09 class files?

438_Martin_591 01-25-2011 01:21 PM

Quote:

Originally Posted by csThor (Post 216285)
I had to refer to web sources for accurate naming of the squadrons. If some are wrong please list them here and I'll try to fix them. Using other files than those already in 4.10 is not an option.

If you want it like that. The 438 to 440 are Fighter-Bomber, but they are designed like fighter in your patch.

Source:
http://www.airforce.forces.gc.ca/v2/...eng.asp?id=658
http://www.rcaf.com/Squadrons/squadr...38-Squadron-94
http://www.manitobamilitaryaviationm.../Spotlight.htm

And for add the crest, i imagine is in the 4.11 i need to talk?


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