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-   -   Daidalos Team - Engine sounds (http://forum.fulqrumpublishing.com/showthread.php?t=17956)

Azimech 01-06-2011 03:02 PM

Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole discussion will finally end, and no-one will have to pay for anything.

Slow frame rate? Strange antenna growing out of your head(s)? Try the original sound engine. Problem solved? Tough luck partner, you're on your own.

baronWastelan 01-06-2011 05:09 PM

Given the apparent difficulties with the sounds in the new BoB game, I doubt there are any resources available for updating sounds in Il-2.

Fafnir_6 01-06-2011 05:16 PM

Quote:

Originally Posted by Azimech (Post 210015)
Probably recycled lots of times but maybe there could be an option for people wanting to install their own sounds, but with the disclaimer that there will be no support from TD for any modification by any user, and not a single sound will be provided. This way it's the user's own responsibility if he fracks up his game and the whole discussion will finally end, and no-one will have to pay for anything.

Slow frame rate? Strange antenna growing out of your head(s)? Try the original sound engine. Problem solved? Tough luck partner, you're on your own.

What a great idea, Azimech! I'm not sure how easy it would be to implement this but having a common, installable format for sound mods would not affect aircraft performances (for online play balance), the onus for proving permissions would no longer be on DT's shoulders with respect to sound mods, the user would be able to pick his/her favorite set of sounds and this would allow the dedicated sound mod makers out there to continue their great work. Everybody wins as far as I can tell. If this is implemented, perhaps the same or similar updating scheme could be used for map repaint mods.

Cheers and thanks for sharing,

Fafnir_6

Fafnir_6 01-06-2011 05:22 PM

Quote:

Originally Posted by baronWastelan (Post 210046)
Given the apparent difficulties with the sounds in the new BoB game, I doubt there are any resources available for updating sounds in Il-2.

Hello,

DT is separate from Maddox Games so resources would likely be restricted more by Daidalos Team's work load rather than any problems in BoB's development. Perhaps someone from DT can confirm this? As for the issues with the sounds in BoB, is it possible that they are problems with the sound engine? The complaints most people have with the sounds in IL-2 is more to do with the sound samples and how they compare with real world sounds rather than with IL-2's sound engine itself (the issues with that were ironed out back in the day).

Cheers,

Fafnir_6

Fafnir_6 01-06-2011 05:26 PM

Quote:

Originally Posted by Bricks (Post 210002)
I'm sorry, but that is not what Falke asked.

Your quote was given as an answer to the question whether engine-sounds from illegal modifications could be used for the official version. For the most obvious reasons you stated, they can not.

However, Falke's question was, whether DaedalusTeam is able or planning to improve (engine-)-Sounds in IL2. That does not implement to use the sounds taken from other games or resources protected by copy-rights.

It's a fair question of high interest for many players here. Let's not forget, that this was the initial reason, why the unofficial modifications spread so fast.

Now the DaedalusTeam has a chance to make official changes and addons, why not take the wind off their sails?

Hello,

see my reply #3 on p.1 and Caspar's response to it.

Cheers,

Fafnir_6

Bricks 01-06-2011 05:42 PM

Quote:

Originally Posted by Fafnir_6 (Post 210054)
Hello,

see my reply #3 on p.1 and Caspar's response to it.

Cheers,

Fafnir_6

So? :confused:

Fafnir_6 01-06-2011 07:18 PM

Quote:

Originally Posted by Bricks (Post 210060)
So? :confused:

Well, I stated that DT likely acknowledges that the sound samples in the stock game could do with some improving and Caspar basically agreed with that. Falke was asking if DT was willing to look into sound upgrades so we have our answer! The problem with implementing this is the afore-mentioned copyright and authenticity concerns (when adding community-made sound mods) and the large amount of work involved (if making a new, compliant sound mod) for a team with limited resources. I'm eternally optimistic and I think we'll see some movement on this at some point. I really like Azimech's suggestion. Instead of DT having to research & produce a new sound mod (or get permissions for the whole array of sounds from a community-made mod) they would need to adjust the structure of IL-2's sound sample storage in such a way that they could easily be replaced en-mass (they might even be able to insert some sort of doppler fly-by support like that of some of the mods). Sounds could be made accessible in the same way that aircraft skins are accessible currently. I remember hearing one of the DT members (Caspar or CsThor maybe??) saying that DT doesn't have a lot of expertise in sound production (perhaps this has changed?) but they do have expertise in coding and they have access to the dev tools. In my uninformed view, Azimech's solution plays to both DT's strengths in coding and game asset management and also to those of the community sound gurus like Jafa or Tiger33. I'd be very interested to hear what DT thinks of this.

Cheers (I love your avatar, btw),

Fafnir_6

KG26_Alpha 01-06-2011 07:40 PM

Quote:

Originally Posted by Fafnir_6 (Post 210082)
Well, I stated that DT likely acknowledges that the sound samples in the stock game could do with some improving and Caspar basically agreed with that. Falke was asking if DT was willing to look into sound upgrades so we have our answer! The problem with implementing this is the afore-mentioned copyright and authenticity concerns (when adding community-made sound mods) and the large amount of work involved (if making a new, compliant sound mod) for a team with limited resources. I'm eternally optimistic and I think we'll see some movement on this at some point. I really like Azimech's suggestion. Instead of DT having to research & produce a new sound mod (or get permissions for the whole array of sounds from a community-made mod) they would need to adjust the structure of IL-2's sound sample storage in such a way that they could easily be replaced en-mass (they might even be able to insert some sort of doppler fly-by support). Sounds could be made accessible in the same way that aircraft skins are accessible currently. I remember hearing one of the DT members (Caspar or CsThor maybe??) saying that DT doesn't have a lot of expertise in sound production (perhaps this has changed?) but they do have expertise in coding and they have access to the dev tools. In my uninformed view, Azimech's solution plays to both DT's strengths in coding and game asset management and also to those of the community sound gurus like Jafa or Tiger33. I'd be very interested to hear what DT thinks of this.

Cheers,

Fafnir_6


The IL2 sound engine was created and made secure after some hacking a while back, its not as simple as messing with some sound samples, online security for sound hacks was a big problem and still is in modded IL2 versions.


When these sound samples from mod compilers are looked at they are simplistic and poor quality samples in most cases, I have heard nothing from any of them that sound as dynamic as the default IL2 1946 sound engine with my sound set up, not onboard sound and desktop speakers either, its been said before that a lot blame the poor IL2 sound engine when listening to it with low quality audio components.

To be able to record at the correct quality and dynamic range of all the required engines for IL2 would be a task to far I think .

.

Fafnir_6 01-06-2011 07:56 PM

Quote:

Originally Posted by KG26_Alpha (Post 210086)
The IL2 sound engine was created and made secure after some hacking a while back, its not as simple as messing with some sound samples, online security for sound hacks was a big problem and still is in modded IL2 versions.

When these sound samples from mod compilers are looked at they are simplistic and poor quality samples in most cases, I have heard nothing from any of them that sound as dynamic as the default IL2 1946 sound engine with my sound set up, not onboard sound and desktop speakers either, its been said before that a lot blame the poor IL2 sound engine when listening to it with low quality audio components.

To be able to record at the correct quality and dynamic range of all the required engines for IL2 would be a task to far I think .


.

Ahh. I suppose there would be some problems... I wasn't suggesting opening up the sound engine per se. I was merely suggesting the creation of a new location for non-default wave files that the sound engine could be made to look for (maybe a switch in the sound setup for default or user-defined .wavs?). Naturally, security for online play should be paramount.

As for the quality of the modded sounds, could that not be the choice of the user? Right now I could make a real crappy skin for my Hellcat with the logo of Northrop Grumman lifted right from their website (just to spite them) and play with that. I know some people are devotees of the stock sounds (which is great, you are already happy) but many of us would like to be able to use Jafa, Tiger33, etc in our stock install. There is a reason that the first mod was soundmod.

Cheers,

Fafnir_6

KG26_Alpha 01-06-2011 08:07 PM

Quote:

Originally Posted by Fafnir_6 (Post 210091)
Ahh.

As for the quality of the modded sounds, could that not be the choice of the user? Right now I could make a real crappy skin for my Hellcat with the logo of Northrop Grumman lifted right from their website (just to spite them) and play with that. I know some people are devotees of the stock sounds (which is great, you are already happy) but many of us would like to be able to use Jafa, Tiger33, etc in our stock install. There is a reason that the first mod was soundmod.

Cheers,

Fafnir_6


I think we are agreeing along the same lines here, with keeping the online content secure, I'm more than happy with my stock sounds with my hardware, but I'm no stranger to the "dark side" mods.

The reason for the sound mod was people couldn't be bothered to upgrade their sound hardware and wanted someone else to fix it for free, I know that most will say they sound much better and I agree up to a certain point but they simply are not as dynamic or in depth as stock sounds and I don't mean the initial WoW flyby effect I mean the in cockpit sound when flying for an hour or more.




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