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Frankly I hope Oleg runs away screaming from the RoF business model. I know far more people that didn't buy it than did, and mostly because of the extreme expense of buying all the flyable aircraft. It's one of the main reasons I quit RoF over a year ago.
I am glad Oleg understands his market so well. I feel sorry for those players who don't think that the sim should be fun. I already have a job. |
I think the same: A sim should be able to torture you as well as give you pleasure (however you want). :)
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WWII aircraft like the Spitfire are not too complex at all. Many who flew into battle in these were kids with just a handful of hours on type. I think the problem is the culture of instant gratification for minimal effort and the short attention span of the modern gamer. I still believe we should be aiming for a sim as realistic as the technology will allow and dumb down through options. If there is concern about casual gamers giving up after selecting full real (for ego reasons) then hide the full real option in a config file that can be changed by those who are ready for it. I never used to be able to cope with full switch but now I think I'd lose interest if it wasn't there. People need a pathway to follow as they gain more experience. There really is no need to be hobbled by the demands of the casual simmer. There can be fun in complexity....it's the feeling of achievement/accomplishment when you work at something difficult until it becomes almost second nature. In a small way you've faced and overcome the same problems as those great airman you've read so much about. You begin to think like they did and through that you get a better understanding of the accounts they've left us. I do understand that some people just want to blast something as quickly as possible though.:grin: |
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Some accept the challenge to push through "adapt, overcome, survive" or give up and go home, its human nature... but secret squirrel hidden settings aren't, I feel, the way to go. The "casual gamer" does need to be taken into account as much as older hardware/ operating systems do (as well so do experienced simmers and product scalability into the future. Having said that though, it is impossible to please everybody). By not taking casual gamers/ low end hardware into account, there is a real risk of running an extremely small niche market and that means very high prices., if in fact it is viable to develop a product at all. Some like to just "shoot s%^& up, others like to hang around at high alt and drop in on unsuspecting newbs, etc, etc the full range. Something which can cater to all tastes effectively has a greater chance of success. keep in mind, we were all newbs once... |
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I agree very much that the sim should be immediately accessible to the casual gamer/newb. Without them the sim really has no future. But to dumb down a sim just to keep the pride of casual gamers intact would be a big mistake IMO. If a real aircraft has a very violent torque roll under certain circumstances then it should be part of the sim, not left out just in case a newb can't handle it. The default options should of course eliminate such characteristics. Mastering a powerful fighter is an important part of a combat sim. If systems or flight characteristics are intentionally left out to cater for the masses then you might as well be flying a star wars TIE fighter. If full real can only be achieved through a 3rd party paid for add on then I'll still be happy. There must be a way to accomodate the dreams of newb and hardcore alike. |
future of simulation is a mix for home computer simulator and professional simulator military accademic simulator
http://www.youtube.com/watch?v=Ag6LNVDsUOA http://www.youtube.com/watch?v=SbnWg4v6iHk http://www.youtube.com/watch?v=K6b_NTr1mdU also military use computer application for professional simulation. also OLEG MADDOX use computer aplication for realistic and professional simulator. also computer invent new tecnology and new interface for project new real airplane. yes the tecnology trasfer to military and professional aaplication to your home. VIRTUAL WORLD WAR is POSSIBLE whit actual tecnology. AIR SEA EARTH 3 dimension of world in ONE INTERFACE ONLYNE for any tipe of players professional or rookie. |
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Huh, another CTD? Ahw, that's too bad. Hey, anyone want some борщ? |
Sutts, you yourself mentioned options.
eg another sim series by DCS has a"simulation" setting for simmers and a "arcade" option for those who choose that. So there seems to be the best of, at least, two worlds there out in the open, with both having variable settings. Don't get me wrong, but I ain't going to get into a "full switch is or isn't the only way to go" argument with you. Azimech (with respect) read the post again, you may have missed the "taken to extremes" part. |
S!
IL-2 has difficulty settings to choose from. I think SoW is no different. If a new sim pilot turns on full realism then he should not whine if failing terribly. There are options to smoothen your learning curve, step by step increase the realism settings until you feel comfortable with full real switch. Simple ain't it? Has nothing to do with masochism or egoism..Build your experience on a solid base, then go higher. So..the more realistic procedures and such we can get the happier I will be. Be sure! |
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