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-   -   Thanks mr maddox (http://forum.fulqrumpublishing.com/showthread.php?t=17018)

IceFire 10-19-2010 05:10 PM

Does Forrest 4 affect the two tree objects (165 and 166 I think are the numbers) that are placeable in the FMB and make them invisible? That was always a problem in the past for having the enhanced trees.

Aviar 10-19-2010 05:38 PM

I noticed Forest=4 right away. I always thought '3' was the highest setting. I just tried setting it to '4' and
started up the game. I quit the game and checked out the conf. The '4' was automatically reset to '3'.

Has anyone been able to run Forest=4...?


Aviar

Oleg Maddox 10-19-2010 05:47 PM

Quote:

Originally Posted by Aviar (Post 191082)
I noticed Forest=4 right away. I always thought '3' was the highest setting. I just tried setting it to '4' and
started up the game. I quit the game and checked out the conf. The '4' was automatically reset to '3'.

Has anyone been able to run Forest=4...?


Aviar

There is other line bottom this with forest= - change there.

philip.ed 10-19-2010 05:51 PM

Oleg, do you mean in the Open-GL section?
Just to add, I hope you don't take my first post here the wrong way ;)

KG26_Alpha 10-19-2010 05:51 PM

Quote:

Originally Posted by Aviar (Post 191082)
I noticed Forest=4 right away. I always thought '3' was the highest setting. I just tried setting it to '4' and
started up the game. I quit the game and checked out the conf. The '4' was automatically reset to '3'.

Has anyone been able to run Forest=4...?


Aviar

Yes

Quote:

Originally Posted by IceFire (Post 191078)
Does Forrest 4 affect the two tree objects (165 and 166 I think are the numbers) that are placeable in the FMB and make them invisible? That was always a problem in the past for having the enhanced trees.

Forest 4 makes them invisible in perfect mode.

swiss 10-19-2010 06:15 PM

Quote:

Originally Posted by philip.ed (Post 191075)
Effects=2 gives massive FPS loss though. I recall that it was never fully optimized, but I am not 100% sure on this.


955 X4
Galaxy GTX260+
60Hz Monitor

Black Death:

E=2

min/max/average

3*/68/49


E=1

3*/69/52



*: I've actually never seen it go that low, maybe it happend while loading the ntrk?
Lowest I've seen: 9

swiss 10-19-2010 06:20 PM

forest is reseted automatically to 3 here too. :confused:


[Render_OpenGL]
TexQual=3
TexMipFilter=3
TexCompress=0
TexFlags.UseDither=1
TexFlags.UseAlpha=0
TexFlags.UseIndex=0
TexFlags.PolygonStipple=0
TexFlags.UseClampedSprites=0
TexFlags.DrawLandByTriangles=0
TexFlags.UseVertexArrays=1
TexFlags.DisableAPIExtensions=0
TexFlags.ARBMultitextureExt=1
TexFlags.TexEnvCombineExt=1
TexFlags.SecondaryColorExt=1
TexFlags.VertexArrayExt=1
TexFlags.ClipHintExt=0
TexFlags.UsePaletteExt=0
TexFlags.TexAnisotropicExt=1
TexFlags.TexCompressARBExt=0

TexFlags.TexEnvCombine4NV=1
TexFlags.TexEnvCombineDot3=1
TexFlags.DepthClampNV=1
TexFlags.SeparateSpecular=1
TexFlags.TextureShaderNV=1

HardwareShaders=1

Shadows=2
Specular=2
SpecularLight=2
DiffuseLight=2
DynamicalLights=1
MeshDetail=2
VisibilityDistance=3

Sky=2
Forest=3
LandShading=3
LandDetails=2

LandGeom=3
TexLarge=1
TexLandQual=3
TexLandLarge=1

VideoSetupId=17
Water=4
Effects=2
ForceShaders1x=0

PolygonOffsetFactor=-0.15
PolygonOffsetUnits=-3.0

Aviar 10-19-2010 06:28 PM

Quote:

Originally Posted by Oleg Maddox (Post 191087)
There is other line bottom this with forest= - change there.

Thanks Oleg....I see what you mean now. There is an ADDITIONAL Forest setting in your OpenGL settings. I added the second Forest setting and '4' works now.

However, setting '3' and '4' still have the old bug where objects 165 and 166 (a small group of 4 trees) are not visible to the player (in Perfect mode), but you can still be destroyed if you collide with them.

I'll just stick to setting '2' unless this bug is eventually fixed.

Aviar

karvis 10-19-2010 06:30 PM

There are two lines of Forest= .....

swiss 10-19-2010 06:36 PM

Quote:

Originally Posted by karvis (Post 191100)
There are two lines of Forest= .....

:confused:
I see only one

ok, there is OGL and directx, but directx settings don't affect ogl.


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