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I will surely see you there El - and I fully intend to enjoy BOTH sides :) Hoping to see it "Raining Pigs" in a good way! Look forward to visiting and having fun with you on comms. Tell Bury hello for me, if you see him.
Thanks for the info Bliss. Last year I upgraded my bandwidth, since our TX beta subteam was assigned intial work in MP - and set up a small server for a while (way before 1.012 Dogfight/CTF modes). I put net montitors on to measure bandwidth exchanges between server and clients - and analyzed months worth of data like this. I've always been amazed at SYN ability to host the large number of clients that you do. My maximum load ever was 16 - with the server delivering best performance at 12. This of course was with me as client on a second machine physically connected to my server (router) when I wanted to fly on it. My sustained upload bandwidth was only about 8 mbs. With all that said about ROF bandwidth requirements - I have never flown any sim with less lag and warp to servers in Russia (and I'm in Austin TX). I'm dying to see what Oleg pulls off with SOW. I'm sure we'll all be blown away. I gave up my server ambitions because I can get everything I need at the Syndicate - and if I'm in a mood to just kill/be killed/practice shooting - I can go over to J99. The noobs have a few of their own servers with easier settings - which is a good and important niche. Sometimes I get the urge to go check the training servers out - but I have this fear that someone will see me there and think me a pedophile :) A community only needs as many qualtiy servers as it can fill. I learned this lesson in ROF. Hope I did not derail the thread too badly. S! Gunny |
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Just one user with bad connection may damage overal picture if all features settings of transfer are maxed out. Its why I told that currently it is 128. But we may minimize for the release. Or just to notice that it is fine only with some good connection to all. And we don't like to minimize the features that was done with Il-2 data transfer comparing to other games. Instead we have some more features and some other features. Server will be shipped with the game. And some will be installed right with the release. |
Thank you for the reply. :)
I have some questions that you haven't been able to answer in the past (too early in development). Might I ask if you can answer some of these questions now? Quote:
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Indeed. Didn't Galland ask for a Spitfire? :D
From my understanding Spitfire was a bit faster and could definitely turn tighter. The advantages of 109 had were its weapons and fuel injected engine. |
The RAF captured a BF109 and the luftwaffe captured a 2 pitch MK1 Spit just before the BOB went into full swing. The BF109 was painted with RAF decals and was tested in mock combat against the Spits at RAF Farnborough. Meanwhile, Adolph Galland and various other German Pilots did the same with the captured Spit (which was shipped off to Germany). The final verdicts are pretty obvious. The RAF considered it had nothing to fear from the 109 and the Luftwaffe had nothing to fear from the Spits! Both sides summed up their appraisals in that the outcome depended on tactics, skill, who spotted the other first and numbers! From what I have read, the Spit that saw most service during the BOB featured a variable pitch prop unlike the one test flown by Adolph Galland.
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you are a very strange woman yes
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