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-   -   Oleg shared some REAL NEWS today (http://forum.fulqrumpublishing.com/showthread.php?t=16980)

TUSA/TX-Gunslinger 10-21-2010 07:08 AM

I will surely see you there El - and I fully intend to enjoy BOTH sides :) Hoping to see it "Raining Pigs" in a good way! Look forward to visiting and having fun with you on comms. Tell Bury hello for me, if you see him.

Thanks for the info Bliss. Last year I upgraded my bandwidth, since our TX beta subteam was assigned intial work in MP - and set up a small server for a while (way before 1.012 Dogfight/CTF modes). I put net montitors on to measure bandwidth exchanges between server and clients - and analyzed months worth of data like this. I've always been amazed at SYN ability to host the large number of clients that you do.

My maximum load ever was 16 - with the server delivering best performance at 12. This of course was with me as client on a second machine physically connected to my server (router) when I wanted to fly on it. My sustained upload bandwidth was only about 8 mbs.

With all that said about ROF bandwidth requirements - I have never flown any sim with less lag and warp to servers in Russia (and I'm in Austin TX).

I'm dying to see what Oleg pulls off with SOW. I'm sure we'll all be blown away.

I gave up my server ambitions because I can get everything I need at the Syndicate - and if I'm in a mood to just kill/be killed/practice shooting - I can go over to J99. The noobs have a few of their own servers with easier settings - which is a good and important niche.

Sometimes I get the urge to go check the training servers out - but I have this fear that someone will see me there and think me a pedophile :)

A community only needs as many qualtiy servers as it can fill. I learned this lesson in ROF.

Hope I did not derail the thread too badly.

S!

Gunny

Oleg Maddox 10-21-2010 11:47 AM

Quote:

Originally Posted by T.}{.O.R. (Post 190448)
IRC IL2 also supported 128 players online. I personally attended many online events and battles with almost 90 people at the time. The problem with this is - unless you have an utterly powerful server with excellent bandwidth you won't make it past 60 players without massive lag for the majority of people on it. At least that is how it was in IL2.

Yes, you are right.
Just one user with bad connection may damage overal picture if all features settings of transfer are maxed out.

Its why I told that currently it is 128. But we may minimize for the release. Or just to notice that it is fine only with some good connection to all.

And we don't like to minimize the features that was done with Il-2 data transfer comparing to other games. Instead we have some more features and some other features.

Server will be shipped with the game. And some will be installed right with the release.

T}{OR 10-21-2010 12:04 PM

Thank you for the reply. :)

I have some questions that you haven't been able to answer in the past (too early in development). Might I ask if you can answer some of these questions now?

Quote:

  1. Will there be an option to first load some custom made skins on the server, and then force players (server setting) to first download them before hitting fly or even joining the server. I am asking this because some time when many people load their skins all you see is blank skinned planes flying all over the place. This also affects bandwidth.
  2. Also, I asked this once before - would it be possible (for servers with external views on) to disable the option to browse through enemy planes? More important - to prevent from seeing which type of planes is the opposite side flying (in IL2 this command was 'S')?
  3. How is kill crediting implemented? Will we have shared kills and if so in which way will server determine when it is a shared kill and when it isn't? What about human manned gunners (if I remember correctly, humans will be able to join a human piloted bomber on dog fight servers)?
  4. And last but not least - will there be an option to limit which countries or air forces can be selected per side? This would greatly help admins of the servers which try to simulate a certain scenario or battle - servers that are historically oriented (this goes for question #1 as well).

Thank you.

Triggaaar 10-21-2010 12:19 PM

Quote:

Originally Posted by ElAurens (Post 191285)
But just looking at the two main players, Bf109E and Spit Mk. I or II, the 109 is really holding all the cards. It's faster, it probably turns as well or better, it is superior in the dive, and it has far better guns.

Where are you getting these 'facts' from? That's not what the pilots who flew in the BOB said.

T}{OR 10-21-2010 12:41 PM

Indeed. Didn't Galland ask for a Spitfire? :D

From my understanding Spitfire was a bit faster and could definitely turn tighter. The advantages of 109 had were its weapons and fuel injected engine.

SEE 10-21-2010 12:59 PM

The RAF captured a BF109 and the luftwaffe captured a 2 pitch MK1 Spit just before the BOB went into full swing. The BF109 was painted with RAF decals and was tested in mock combat against the Spits at RAF Farnborough. Meanwhile, Adolph Galland and various other German Pilots did the same with the captured Spit (which was shipped off to Germany). The final verdicts are pretty obvious. The RAF considered it had nothing to fear from the 109 and the Luftwaffe had nothing to fear from the Spits! Both sides summed up their appraisals in that the outcome depended on tactics, skill, who spotted the other first and numbers! From what I have read, the Spit that saw most service during the BOB featured a variable pitch prop unlike the one test flown by Adolph Galland.

Triggaaar 10-21-2010 04:10 PM

Quote:

Originally Posted by SEE (Post 191494)
The final verdicts are pretty obvious. The RAF considered it had nothing to fear from the 109 and the Luftwaffe had nothing to fear from the Spits! Both sides summed up their appraisals in that the outcome depended on tactics, skill, who spotted the other first and numbers!

Like you say, during BOB results were down to a lot of things other than the ability of the aircraft, like tactics, altitude and who saw who first. So it would be possible for the Spit to be worse at everything than the 109 and still get the results it did - but I've never seen a WWII account suggeting a 109 could could out-turn a Spit in 1940, and the Hurricane could turn even tighter than the Spit. I understand that the 109 dove better than the Spit, the Spit turned better, while their Speed was similar.

swiss 10-21-2010 04:58 PM

Quote:

Originally Posted by Triggaaar (Post 191541)
Like you say, during BOB results were down to a lot of things other than the ability of the aircraft, like tactics, altitude and who saw who first. So it would be possible for the Spit to be worse at everything than the 109 and still get the results it did - but I've never seen a WWII account suggeting a 109 could could out-turn a Spit in 1940, and the Hurricane could turn even tighter than the Spit. I understand that the 109 dove better than the Spit, the Spit turned better, while their Speed was similar.

Funny enough, the fw turned similar to spit(other than horizontal turns).

AndyJWest 10-21-2010 05:04 PM

Quote:

Funny enough, the fw turned similar to spit(other than horizontal turns).
Funnily enough, the Fw 190 didn't take part in the BoB, so we can leave that discussion for a later date.

Abbeville-Boy 10-22-2010 11:51 AM

you are a very strange woman yes


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