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-   -   IL-2 Joystick curve (http://forum.fulqrumpublishing.com/showthread.php?t=16887)

swiss 10-11-2010 03:43 PM

Quote:

Originally Posted by Tempest123 (Post 188832)
Yeah, I use near 100's as I find it smooths out some of the control inputs, I'm hoping too that with the g-limits in 4.10 some of the unrealistic maneuvers will disappear, both online and offline the stick settings are too sensitive, some of the aircraft handle like an f-16, and some of the maneuvers that you can pull are totally bogus for aircraft of this era. That being said I think dialing down the ability to have super-sensitive controls in a future patch would go a long way to correcting this (as long as the AI gets more realistic maneuvering too).

How can the joystick settings affect the turn radius?

I'm just twiddling around with Joycontrol right now(once again), the only thing you just can adjust the % of rudder movement in relation to stick travel.

In fact, everybody has 100% rudder movement, the curve to his point can be different though.

kimosabi 10-11-2010 04:59 PM

I'm definitely not using a direct input. I have these:

0 0 5 10 20 30 40 50 60 80 100

Very responsive but stable when you want small corrections etc. G940 BTW.

I think I have to do something about the rudders though. All 100's make it very twitchy and overcompensating.

swiss 10-11-2010 05:13 PM

finding good settings in joycontrol is almost worse than adjusting freetrack...

Aviar 10-11-2010 05:17 PM

Quote:

Originally Posted by KG26_Alpha (Post 188749)
One of the biggest problems for me is online being unable to select more than one stick profile.
This is possible offline by creating multiple users and creating a profile that way.

I guess I'm lucky because I have a CH HOTAS and I use the Control Manager software to create custom profiles for each plane I fly. Even if I'm online, I can ALT-TAB to the desktop and load a different profile.

Aviar

Aviar 10-11-2010 05:20 PM

Quote:

Originally Posted by swiss (Post 188865)
How can the joystick settings affect the turn radius?

Change all of your in-game Pitch settings (located on the Hardware/Input screen) to 50 (instead of 100) and then come back here and let us know if your turn radius is affected....:)

Aviar

KG26_Alpha 10-11-2010 05:33 PM

Quote:

Originally Posted by Aviar (Post 188896)
I guess I'm lucky because I have a CH HOTAS and I use the Control Manager software to create custom profiles for each plane I fly. Even if I'm online, I can ALT-TAB to the desktop and load a different profile.

Aviar

The problem with MSFFB2 users (myself) you cannot Alt tab to the desktop as IL2 looses force feed back and the stick feels lifeless.

Aviar 10-11-2010 05:51 PM

Quote:

Originally Posted by KG26_Alpha (Post 188898)
The problem with MSFFB2 users (myself) you cannot Alt tab to the desktop as IL2 looses force feed back and the stick feels lifeless.

Yea, I've heard that about your stick. That's why I called myself 'lucky', since I don't have that problem.

I believe SOW will allow for several user profiles which can be changed in-game, so that may be good news.

Aviar

Les 10-11-2010 07:04 PM

Quote:

Originally Posted by kimosabi (Post 188889)
I'm definitely not using a direct input. I have these:

0 0 5 10 20 30 40 50 60 80 100

Very responsive but stable when you want small corrections etc. G940 BTW.

I think I have to do something about the rudders though. All 100's make it very twitchy and overcompensating.

Interesting coincidence, I use similar G940 settings, for the same reasons, and was re-adjusting them just yesterday to deal with the over-responsive rudder.

What I ended up doing was pulling all the in-game Yaw sliders down to 0, and in the Logitech Gaming Software moving the rudder pedal sensitivity down to 25%. This means I really have to kick the pedals to make them move in a big way, but I don't see that in itself as a bad thing, as I don't think Yawing needs to be as responsive as Pitching or Rolling, and the lack of responsiveness has the advantage of allowing me to make more subtle adjustments.

There is still some oscillating or bouncing backwards and forwards as the pedals are moved quickly backwards and forwards, but that seems realistic to me so I'll just put up with it.

With those settings though I found it easier to aim at ground objects, and when on an enemies six it was easier to aim at a certain point on their plane or strafe them from wing-tip to wing-tip. I also found on one plane I was testing with that I could kick the rudder in to compensate for the yawing induced by firing my guns.

Another thing in favour of reducing the rudder pedals sensitivity, is that it makes it easier to avoid using them to put myself into a spin when in a tight turn. I used to use a MSFFB2 twisty stick and the force feedback would shudder just as I was about to stall, so I always knew when to back off. But the G940 starts to shudder well before that point and can't be used the same way, so I find it important to not have the rudder be so sensitive at that point.

Anyway, just thought I'd suggest those rudder settings. I'll have to go back and see if all these first impressions I got of them are accurate, but I think they are. Now it's just a matter of remembering the rudder pedals are actually there in the first place. Never having used them (or a separate throttle) before takes some getting used to.

Incidentally, in the Logitech Gaming Software I've currently got Overall Effect Strength at 100%, Spring and Damper at 50%, with no Centering on.

swiss 10-11-2010 07:38 PM

Quote:

Originally Posted by Aviar (Post 188897)
Change all of your in-game Pitch settings (located on the Hardware/Input screen) to 50 (instead of 100) and then come back here and let us know if your turn radius is affected....:)

Aviar


LOL - it was about the "behaves like F16" statement.


80%, btw, does make sense for newbies - helps a lot.

Blackdog_kt 10-11-2010 10:01 PM

Selection of separate control profiles from within IL2 are planned in one of the team daidalos patches, so people will not have trouble switching settings via alt+tab and having their FFB sticks go dead.

Even better, you could have profiles for single and multi engine aircraft if you have dual throttles. For example, in a single engined aircraft you could have one of the levers function as prop pitch, but in a twin you could have both levers functioning as separate throttles with rotaries being used to control prop pitch for each engine.

I'm not 100% sure but i think it's actually going to be in the upcoming 4.10 version.


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