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I'm just twiddling around with Joycontrol right now(once again), the only thing you just can adjust the % of rudder movement in relation to stick travel. In fact, everybody has 100% rudder movement, the curve to his point can be different though. |
I'm definitely not using a direct input. I have these:
0 0 5 10 20 30 40 50 60 80 100 Very responsive but stable when you want small corrections etc. G940 BTW. I think I have to do something about the rudders though. All 100's make it very twitchy and overcompensating. |
finding good settings in joycontrol is almost worse than adjusting freetrack...
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Aviar |
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Aviar |
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I believe SOW will allow for several user profiles which can be changed in-game, so that may be good news. Aviar |
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What I ended up doing was pulling all the in-game Yaw sliders down to 0, and in the Logitech Gaming Software moving the rudder pedal sensitivity down to 25%. This means I really have to kick the pedals to make them move in a big way, but I don't see that in itself as a bad thing, as I don't think Yawing needs to be as responsive as Pitching or Rolling, and the lack of responsiveness has the advantage of allowing me to make more subtle adjustments. There is still some oscillating or bouncing backwards and forwards as the pedals are moved quickly backwards and forwards, but that seems realistic to me so I'll just put up with it. With those settings though I found it easier to aim at ground objects, and when on an enemies six it was easier to aim at a certain point on their plane or strafe them from wing-tip to wing-tip. I also found on one plane I was testing with that I could kick the rudder in to compensate for the yawing induced by firing my guns. Another thing in favour of reducing the rudder pedals sensitivity, is that it makes it easier to avoid using them to put myself into a spin when in a tight turn. I used to use a MSFFB2 twisty stick and the force feedback would shudder just as I was about to stall, so I always knew when to back off. But the G940 starts to shudder well before that point and can't be used the same way, so I find it important to not have the rudder be so sensitive at that point. Anyway, just thought I'd suggest those rudder settings. I'll have to go back and see if all these first impressions I got of them are accurate, but I think they are. Now it's just a matter of remembering the rudder pedals are actually there in the first place. Never having used them (or a separate throttle) before takes some getting used to. Incidentally, in the Logitech Gaming Software I've currently got Overall Effect Strength at 100%, Spring and Damper at 50%, with no Centering on. |
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LOL - it was about the "behaves like F16" statement. 80%, btw, does make sense for newbies - helps a lot. |
Selection of separate control profiles from within IL2 are planned in one of the team daidalos patches, so people will not have trouble switching settings via alt+tab and having their FFB sticks go dead.
Even better, you could have profiles for single and multi engine aircraft if you have dual throttles. For example, in a single engined aircraft you could have one of the levers function as prop pitch, but in a twin you could have both levers functioning as separate throttles with rotaries being used to control prop pitch for each engine. I'm not 100% sure but i think it's actually going to be in the upcoming 4.10 version. |
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