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-   -   Item description error: Ale Barrel (http://forum.fulqrumpublishing.com/showthread.php?t=16733)

onepiece 11-03-2010 11:49 PM

"into "I, Robot" style machines. Maybe in King's Bounty 2015: The Isaac Asimov Edition. "

Good idea! With Dominatrix style Amelie, trying to free the land from Master Hacker BaaL and rescue model ex-police officer Ron Gilbert with his "mechanical robot crushing arm"!!

With CW now the droids have a lot of options to become some very strong units so it's a good idea to use them (it's not that bad that they have no moral since good part of the game you will have trouble getting +2-+3 moral with negative enemy buffs with normal units)

Wisely 11-06-2010 03:33 AM

I think some naming bugs like these can be fixed manually if you changed the extension of the (campaign).kfs or loc_ses.kfs files (whichever has the description error) to .zip extension, then extract and edit them in Notepad/Wordpad. Move them back into the .zip after saving. Don't have to hex edit...

Might be helpful to correct typos, grammer, etc. that you find confusing.

BB Shockwave 11-08-2010 10:18 PM

Quote:

Originally Posted by Mandea (Post 194880)
Well, if I were to think of KB as a "logical" game I wouldn't be playing at all. :D
It doesn't matter that it's logical or not. I don't understand the reason of droids being dwarves. What's in it for them in this case? just an icon ?

They built them, maybe? :)

Plus, it means they are considered one of the Dwarven Race, meaning items that affect Dwarven units like the Axe of Elements have effect on them. :)

bucazaurus 12-25-2010 01:04 AM

set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun

ckdamascus 12-25-2010 01:34 AM

Quote:

Originally Posted by bucazaurus (Post 206664)
set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally
}
pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops)
pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops)
items=ale_barrel,telescopic_sight

So this are the only units who gets the bonuses from the set :

archer = Skeleton Archer
bowman = Bowman
cannoner = Cannoneer
catapult = Catapult
elf = Elf
elf2 = Hunter
goblin = Goblin
goblin_shaman = Goblin Shaman
satyr = Faun

On nice. Satyr/Faun are included...

Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take... :)


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