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"into "I, Robot" style machines. Maybe in King's Bounty 2015: The Isaac Asimov Edition. "
Good idea! With Dominatrix style Amelie, trying to free the land from Master Hacker BaaL and rescue model ex-police officer Ron Gilbert with his "mechanical robot crushing arm"!! With CW now the droids have a lot of options to become some very strong units so it's a good idea to use them (it's not that bad that they have no moral since good part of the game you will have trouble getting +2-+3 moral with negative enemy buffs with normal units) |
I think some naming bugs like these can be fixed manually if you changed the extension of the (campaign).kfs or loc_ses.kfs files (whichever has the description error) to .zip extension, then extract and edit them in Notepad/Wordpad. Move them back into the .zip after saving. Don't have to hex edit...
Might be helpful to correct typos, grammer, etc. that you find confusing. |
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Plus, it means they are considered one of the Dwarven Race, meaning items that affect Dwarven units like the Axe of Elements have effect on them. :) |
set_krit { unit=archer,bowman,cannoner,catapult,elf,elf2,goblin,go blin_shaman,satyr
belligerent=ally } pbonus=krit,20,0,0,-100,0,0 (20% Crit bonus to your above allied troops) pbonus=attack,-3,0,0,-100,0,0 (-3 attack to your above allied troops) items=ale_barrel,telescopic_sight So this are the only units who gets the bonuses from the set : archer = Skeleton Archer bowman = Bowman cannoner = Cannoneer catapult = Catapult elf = Elf elf2 = Hunter goblin = Goblin goblin_shaman = Goblin Shaman satyr = Faun |
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Wait. ugh no. Don't make me look into the Plant Race as another play through. Not sure how much more I can take... :) |
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