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-   -   Film of the competitors! (Boo Hiss!) (http://forum.fulqrumpublishing.com/showthread.php?t=16551)

JG27CaptStubing 09-22-2010 09:56 PM

Quote:

Originally Posted by proton45 (Post 183747)
I'm sorry but the smoke doesn't look right...the grass doesn't move and the colors look to bland. ;)


Where are the "nit-pickers" when you need them... :)



Nice of you to point out problems with a game clearly under development. But hey to each their own.

I would look at the movie again and get back to me. I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly.

Romanator21 09-22-2010 10:17 PM

He's just pointing out the irony of those picking at the SoW updates...also a WIP

JG27CaptStubing 09-23-2010 01:41 AM

Sorry didn't see the joke in it...

Skoshi Tiger 09-23-2010 02:16 AM

Quote:

Originally Posted by JG27CaptStubing (Post 183797)
I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly.

It really depends on how our virtual world is modelled. We've been told (I think!) that were are going to have moving air masses.

- Will this wind effect rising smoke columns?
- Will this wind effect the trajectories of the bombs we drop?
- Will we need to take into account wind when we're shooting our MG's/Cannons?

At the moment we just don't know. If it will have an effect, any indicators of wind speed/direction will be invaluable.

Though not noticeable at altitude, at least correctly moddled moving grass will tell us about crosswinds when we're landing. If it's not correctly modeled we are probably better off without it.

One of the problems we've got is that there is so much we just don't know about the SOW.

A few videos of SOW might help us answer those questions (or raise a few hundred more!!!).

I guess there will be alot that is hidden until the release.

Cheers!

zakkandrachoff 09-23-2010 03:31 AM

oleg don't have competitors. maybe jet thunder and strike fighters , they maybe are enemys simulators. but ww2, are nothing in the front. Ejem! we are talking about Oleg Maddox here! he dont have competition

http://www.youtube.com/watch?v=WWokP4ARdfc

http://www.youtube.com/watch?v=OKrQuHeUlgs

http://www.youtube.com/watch?v=p2MI5pQs1Q4

http://www.youtube.com/watch?v=yQtTr...eature=related

Skoshi Tiger 09-23-2010 04:04 AM

Quote:

Originally Posted by zakkandrachoff (Post 183835)
oleg don't have competitors. maybe jet thunder and strike fighters , they maybe are enemys simulators. but ww2, are nothing in the front. Ejem! we are talking about Oleg Maddox here! he dont have competition

http://www.youtube.com/watch?v=p2MI5pQs1Q4

I tend to agree with you.

Stike fighters is starting to show it's age in that video- I guess it is comparable to IL-2.

I find ROF of interest because it is fairly new and shows off more modern technology . (I own ROF by the way - still getting the hang of it

cheers

proton45 09-23-2010 04:40 AM

Quote:

Originally Posted by JG27CaptStubing (Post 183797)
Nice of you to point out problems with a game clearly under development. But hey to each their own.

I would look at the movie again and get back to me. I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly.

Oh come on...I'm so clearly making a joke. :)

Flanker35M 09-23-2010 04:54 AM

S!

Got also Rise Of Flight. The more I fly it the more I like it :) And the plans to take it to DirectX 11..wohoo!! Sure not perfect, but great fun and about an era when aerial warfare was born and developed.

Feuerfalke 09-23-2010 06:47 AM

Quote:

Originally Posted by Skoshi Tiger (Post 183830)
It really depends on how our virtual world is modelled. We've been told (I think!) that were are going to have moving air masses.

- Will this wind effect rising smoke columns?
- Will this wind effect the trajectories of the bombs we drop?
- Will we need to take into account wind when we're shooting our MG's/Cannons?

At the moment we just don't know. If it will have an effect, any indicators of wind speed/direction will be invaluable.

Though not noticeable at altitude, at least correctly moddled moving grass will tell us about crosswinds when we're landing. If it's not correctly modeled we are probably better off without it.

One of the problems we've got is that there is so much we just don't know about the SOW.

A few videos of SOW might help us answer those questions (or raise a few hundred more!!!).

I guess there will be alot that is hidden until the release.

Cheers!

If you think the features of DCS: A-10C Warthog are a well kept secret, I recommend taking a look at this site:
http://www.digitalcombatsimulator.co...cr=default#p17

whatnot 09-23-2010 05:12 PM

Thank god there are two jaw-dropping sims in the funnel so it's more likely that atleast one of them have to be out sooner or later! I just hope for my sanitys sake that they won't come out at the same time.

Glowing Amraam sure knows how to make videos too, maybe he could put something together for SOW too unless Oleg has is own ideas.

One thing that has troubled me for a long time is the damage models of the vehicles etc and how they come to be to be more precise. It's like frame 1: perfectly working tank and then when hit frame 2: destroyed tank. Is it too time consuming to create some type of evolution in the breakdown?

I guess one can argue that you won't see it happen anyway flying x00 miles an hour and being half a mile away but it would be nice for the movies atleast :-P

It also applies to the buildings, especially big ones like the factory we saw in a recent update that was hit by Stuka. Instead of the whole 200m wide factory being hit it would be great to see damage that a few bombs would actually cause which in my books would be something like a hole in the middle. God knows what that would take to develop but just sayin.


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