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Nice of you to point out problems with a game clearly under development. But hey to each their own. I would look at the movie again and get back to me. I could care less if the grass moves as long as my FM, Radar, and Weapons modeling works properly. |
He's just pointing out the irony of those picking at the SoW updates...also a WIP
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Sorry didn't see the joke in it...
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- Will this wind effect rising smoke columns? - Will this wind effect the trajectories of the bombs we drop? - Will we need to take into account wind when we're shooting our MG's/Cannons? At the moment we just don't know. If it will have an effect, any indicators of wind speed/direction will be invaluable. Though not noticeable at altitude, at least correctly moddled moving grass will tell us about crosswinds when we're landing. If it's not correctly modeled we are probably better off without it. One of the problems we've got is that there is so much we just don't know about the SOW. A few videos of SOW might help us answer those questions (or raise a few hundred more!!!). I guess there will be alot that is hidden until the release. Cheers! |
oleg don't have competitors. maybe jet thunder and strike fighters , they maybe are enemys simulators. but ww2, are nothing in the front. Ejem! we are talking about Oleg Maddox here! he dont have competition
http://www.youtube.com/watch?v=WWokP4ARdfc http://www.youtube.com/watch?v=OKrQuHeUlgs http://www.youtube.com/watch?v=p2MI5pQs1Q4 http://www.youtube.com/watch?v=yQtTr...eature=related |
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Stike fighters is starting to show it's age in that video- I guess it is comparable to IL-2. I find ROF of interest because it is fairly new and shows off more modern technology . (I own ROF by the way - still getting the hang of it cheers |
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S!
Got also Rise Of Flight. The more I fly it the more I like it :) And the plans to take it to DirectX 11..wohoo!! Sure not perfect, but great fun and about an era when aerial warfare was born and developed. |
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http://www.digitalcombatsimulator.co...cr=default#p17 |
Thank god there are two jaw-dropping sims in the funnel so it's more likely that atleast one of them have to be out sooner or later! I just hope for my sanitys sake that they won't come out at the same time.
Glowing Amraam sure knows how to make videos too, maybe he could put something together for SOW too unless Oleg has is own ideas. One thing that has troubled me for a long time is the damage models of the vehicles etc and how they come to be to be more precise. It's like frame 1: perfectly working tank and then when hit frame 2: destroyed tank. Is it too time consuming to create some type of evolution in the breakdown? I guess one can argue that you won't see it happen anyway flying x00 miles an hour and being half a mile away but it would be nice for the movies atleast :-P It also applies to the buildings, especially big ones like the factory we saw in a recent update that was hit by Stuka. Instead of the whole 200m wide factory being hit it would be great to see damage that a few bombs would actually cause which in my books would be something like a hole in the middle. God knows what that would take to develop but just sayin. |
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