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-   -   Crossworlds - Questions about skills (http://forum.fulqrumpublishing.com/showthread.php?t=16531)

onepiece 11-20-2010 12:22 AM

Is just that for people it is too tedious to just think of the "perfect" build for them and try for no-loss, since it also requires a lot of thinking and being very careful and one mistake = reload.

Most of us are busy (haven't been able to play a thing for weeks now) so no-loss is just too much time to invest in it (I go for the old "heavy losses? no problem bro!" strategy XD; well not really).

Of course is very possible but sometimes there are not that many options that haven't been used before and not everybody wants to play with the strategy of someone else (and creating a very good one yourself for no loss is quite the invest in terms of time) so people prefer to just enjoy the game than to for the "hardcore" playthrough

That said it's still a very special feeling when you complete no-loss on impossible with a "perfect" build of your own (got some ideas I'm gonna try when I finish the loads of "real life" (as in no King bounty being played) by mid-December.

P.S: Hope that by that time there's gonna be an awesome new scenario to play created with the editor or this would be one of the most waited-no useful editors in a long time.

atlatea 11-20-2010 06:16 AM

Well, we off topic again.

Yeah i agree, i don't do no loss game anymore, as i've recently graduated from college and begin to work, more busy days ahead.

One thing i had about having casualties/loss is restocking, i hate the game time spent to go back to restrock, yeah for me finishing the game fast is more important than no casualties.

Well, casualties never decrease your final score anyway, even if you have losses/casualties of trilion, your score will never decrease. But game time matters.

That being said, no loss /casualties game means low variety of troops choice. Well, i try to minimize the loss by using paladin class with resurection, that one allow me to have no loss in the end (dead unit are resurected 100%).

As for editor, if it weren't for the bugs (editor is very buggy), i'd have succesfuly create few more islands designed for high lv (lv 45 or more, suggested lv is 55) with its own mod, this islands are created to be unlocked after you got all races's continent map, the purpose is obvious, you can have nice hard battles using your favourite armies. Enemy minimum hero lv is 55, with the strongest one having higher stat than caretaker and armies more than scrounger, most of them love to do AoE spell, so expect casualties, unless you manage to win using single black knight, but then again some lands are modified to have undead army suffer triple damage from non undead (expect your black knight to be blown to bits). This island is also created to block overpowered strategy, eviln spell effect is also modified, at first i'm trying to reverse its effect, but i've changed my mind. However it seems that you still can manage using single black dragon (of course with casualties), but i don't know for sure. This island also provides all troops type with horde amount, most item set and all composite items, several more quests, new items (i'm trying to create them, they can be acquired through quests) and about 20 ancient knowledge scroll.

I've also trying to create super mod for this island, that is a boss mod, yeah i want to create my own superboss that is more powerful than the other bosses, even baal, however it seems near impossible to achieve, i'm also having a hard time searching for the correct model. This boss play a very important role for this new islands, as most quests are tied to him, this new island gives new lore corcerning the great dragon and your pet.

The sad news are, it is incomplete due to bugs, this annoying bugs forced me to search for other alternatives (of course to no avail at the moment).

BB Shockwave 11-20-2010 10:59 PM

Some people say you have to keep Paladins/Inquisitors in your ranks for No-Loss, IMHO that is not necessary (but it helps). I have done no-loss (albeit on Normal) with a Warrior using an all-Lizardman army. Resurrection for level 1-4 units and time back for my Tirexes. In the Legend, I modded the (useless) Last hero spell into an "Animated Dead" spell, that resurrects Undead the same way as Resurrection - and did no-loss with an all-Undead army.

I like playing no-loss, it is challenging, and frankly, it has been a hobby of mine since like, forever. I even played games like HOMMIII and Blitzkrieg this way (granted I grudgingly accepted loosing infantry in the latter, and in HOMM could only do this with expert Earth magic and Resurrection). I feel like a good commander at times like this, who looks after his troops. :)

Fatt Shade has a point though - I wish the AI would take advantage of some spells. In The Legend, there weren't many enemies that used Phantom, but it was major fun simply dispelling their phantoms... The enemy should use that and Exorcism more often.

atlatea 11-22-2010 03:56 PM

Paladin is almost a must in impossible, not only because for its resurection ability, but they're currently the best tank (high phys resistance + def as high as black dragon). Then if you use paladin class, it's one of your most damaging unit (if you have lv 3 medal).

BB Shockwave 11-22-2010 04:58 PM

I know Impossible is really hard, I am talking about just Hard.

By the way, Knights have been really demoted now. I mean, they have less HP then Paladins, and their abilities and talents are much less usefull. They were really tough units in KB The Legend...

atlatea 11-22-2010 06:10 PM

Even in hard, i'll bring paladin, remember that it also depends on personal taste, my favourite are elf and human, so i'll almost always bring paladin, though it's not always appear on the battlefield.

Yeah knight in the legend was one of my main unit. I don't really notice any differences beetwen knight in TL and AP/CW, except perhaps they get nicer armor in AP/CW.

Zechnophobe 12-14-2010 02:35 AM

Paladin unit is pretty solid through the entire game on all difficulties. Not necessarily the best, but it is very consistent. It's second wind ability combined with certain other units is remarkable. I like it with Beholders, or Shamans, sometimes Dryads.


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