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Very Happy.
RedToo. |
WoW!!
Thank you Oleg and 1C!! |
This is all looking fantastic - colours are indeed looking better and it's great to see grass and trees animated.
Just one question - are the convoy vehicles electric powered or will the final release see exhaust fumes spewing out from them?!? I love Avimimus's suggestion of slightly randomising the speed of each convoy vehicle. How's about also slightly randomising the path they travel over, so they are not always perfectly in line astern, as if they are on rails? Good weekend to all. PPanPan |
S!
Nice :) |
The trees and grass are looking amazing! I didn't expect to see the leaves themselves moving! :D
But one thing, is it me or does the grass seem to be moving a bit too quickly? Of course it's WIP, but it's hard to tell whether it would actually be like this in reality, or if it's a play of the light :D |
Thanks for the update! It's looking really good.
I hope I'm not getting too far ahead of myself here (too excited from seeing the video's :) ) but how will the AI for vehicles react if two columns of vehicles meet at a cross road? Will they avoid colision and give way to each other or will we get traffic jams? Will tanks just barge through and every one else will just get out of the way? ;) Cheers and thanks again for the updates! :) |
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Update is awesome :) |
Wow, I'm stunned! I need to wear diapers when I get my first chance of strafing those convoys!
I'm curious about the behaviour of vehicles too, how will they react when getting blocked etc? Also will there be a bunch of infantry jumping out of them when getting strafed like I think IL already has? If so will infantry get wacked individually when hit? I bet this has been answered twenty times already so appologies in advance! :eek: |
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sorry but in reality you can have similar type of wind's effect on grass ( corn or grist in that case ) |
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